This time next week, we’ll be chatting with you guys at PAX Prime! I am approximately, EXCITED! >_<
Look for us under this gigantic PixelJunk banner. We’ll be in the Indie Megabooth on the corner, opposite Nintendo. We’re running two stations of Inc with split-screen local co-op, so 2×2 people can make soup!
This week = intense polish week. Mainly stability and bug fixes to ensure the floor build is ready for everyone. Not too many surprises. Also looking forward to the precious game-design data points we’ll be harvesting from all the fresh players we watch.
And here’s two bugs Kalin fixed this week. Maybe they weren’t bugs…
Stopped robots from getting caught in an infinite loop of bowing to each other.
Stopped robots from picking the player up and try to put them into the Soup Factory like an ingredient.
Hello!! I’m the beer & robot loving artist Yamatron!
This week, I finished making the design of the event goods for PAX!
We are relieved to finish in time for departure. Next week you can see more information on the blog. This is one cover design idea of the Limited Edition PAX Inc. comic!
PAX in 3 weeks. It is insanely close now. We had to take time and do a little compatibility work for our Indie Megabooth target hardware this week. The upside is, it’s given us a jumpstart to support for some slightly older machines.
Anyway, TOOLS! We’ve been tidying up lots of systems this week in anticipation of PAX. Cutting back on some ideas that are still a little rough-edged, and polishing up the fun stuff. Here’s a few tools that will be making an appearance at PAX (assuming you research them). You can build them at your factories.
If you want to dig large areas or some tough rock fast, you want one of these. Just don’t get carried away. :)
You can take on way more enemies personally with one of these. The extra range adds safety and there’s small combos with an uppercut for extra damage.
We’ll have LOTS of Inc related swag to give away at PAX, so come say “Hi”! Details of the swag to come in the following weeks.