Astroworkers, welcome to PAX Update 0.14! This update will be on the floor at PAX today, but even if you can’t make it to Seattle you can enjoy the soups of our labors! This update adds more ingredients, more enemies, and some adjustments to research. We’ve also thrown in some nagging bugs.
Because of the large amount of changes in the current build, we recommend you delete your previous save data. You can delete your saved data from the planet select menu. With that said, let’s look at the new stuff!
Like a Boss
Nom Nom Galaxy is all about battling rival corporations for galactic domination of the soup market. Up to this point, your rivals have only sent small waves of alien mercs to disrupt your operation. Starting with this update, they’ll be bringing out the big guns! Or should we say, the big UFOs!
This behemoth will appear after you’ve launched a certain number of rockets. When your rivals feel like you’re getting a little too big for your britches, they’ll send over this ship to knock you down a few pegs. You’ll have to make some sacrifices to repel it!
Exploring Strange New Worlds
The ‘galaxy’ in Nom Nom Galaxy continues to expand. You’ll now be able to visit Iddil, a heavily forested planet, Unba,a water world, and the mountainous Pomelyk. Each planet will require it’s own strategy in order to build a successful factory. Gameplay for these planets is in development, so we’d love to get feedback from the community on them.
Iddil introduces new fruit bearing trees and spiny thorn plants. Neither can be moved easily, so you’ll have to plan your base around them.
If you fancy a swim, Unba is your planet. With most of the stage area covered in water, you’ll have to create island bases in different places to expand your factory. The ever-important Oxyflower has the added benefit of repelling water, so you can use it to plant under the waves, or prevent water from entering your base.
The most challenging of the new stages is Pomelyk. The rocky planet offers few places to cultivate your ingredients and deposits of matter and discs are sparse, so you’ll have to maximize your management skills to expand.
Expanding Your Pallet
There are a few new flora to add to your recipe book now. We haven’t had proper trees in Nom Nom but that’s because we’ve only been exploring deserts and plains. Iddil is our first planet to introduce a forest biome.
The trees of Iddil bear delicious fruit, but are sturdy and can’t be chopped down. You’ll have to plan your factories around these trees to harvest them. The trees will die in winter, so stock up on fruit for the cold season.
Needle Grass, like the trees of Iddil, is difficult to get rid of. It’s covered in thorns so punching it will only leave you with bloody gloves, and if you dig it up with your buzzsaw, the remaining bits will sprout as new plants. You’ll have to use other tools to take it out-but it’s rumored that beautiful flowers sometimes blossom on its thorny branches…
Nom Nom now has an uber tuber! Yams grow underground, and like the trees and Splinter Grass, are resistant to conventional harvesting. If you want to get to the goods, you’ll have to dig them up!
The following items have had their costs adjusted:
Increased Research key costs from 2 to 3
Increased the Gold cost from 100g to 1200g
Increased Research keys costs from 3 to 6
Increased Gold cost from 100g to 450g
Floppy disks should be easier to dig up now.
Mole enemies won’t be nearly as persistent in destroying your base and will disappear after paying you a visit.
- Fixed an issue where you could create two offices on the Tutorial Stage
– Fixed a bug that allowed ivy and seaweed to grow in places they normally couldn’t