Happy Halloween!

Happy Halloween, Astroworkers!

There are lots of updates in the works for version 0.20 but for now we’re just reveling in galactic soup treats! Stay safe while celebrating the holiday but beware the pumpkins!

HAPPYHALOWEEN

 

As I said, version 0.20 is just around the corner and there are a host of improvements in store. The community on Steam has been really active the past week, and we’re taking much of those suggestions to heart for future updates. So if you’ve got suggestions on how to improve Nom Nom Galaxy, join in the discussion on our Steam CommunityFacebook, or Twitter! See you next time!

Death by Pumpkin! Nom Nom Galaxy Update (Ver. 0.19)

Hey there, Astroworkers!

We’ve got a doozy of an update for you this week! Another often requested robot finally joins the team, a plant and planet make an appearance, and Nom Nom Galaxy wins another award!

Hungry soup connoisseurs!

Hungry soup connoisseurs!

One of my favorite things about developing Nom Nom Galaxy is taking the game to shows and getting to talk to people about the game and watch them play. We’ve been in Early Access for about six months now and talking with you all on Steam, and with the popularity of live streaming it’s easy to see people playing Nom Nom Galaxy online. But there’s nothing quite like seeing it in person and interacting with the players.

Excellence in Audio! This might be the Electric Bends first award!

Excellence in Audio! This might be the Electric Bends first award!

 

This year we’ve been fortunate enough to take Nom Nom to three(!) shows, BIG in Brazil, PAX Prime, and GDC China last week as a finalist for the Independent Games Festival. Nom Nom took the top prize at BIG, was part of the Indie MEGABOOTH at PAX Prime, and now we’ve been honored with an Excellence in Audio Award from IGF China!

 

 

 

 

We’d like to thank everyone at GDC China and IGF China for having us at the show and honoring us with the award. The audio in Nom Nom Galaxy was all done by our in-house jam band, The Electric Bends. This award is sure to push those guys back into the studio to cook up some more tunes for the Galaxy!

On to this week’s update!

Atomic Daawwwwwg! 

A pooch with a greenthumb!

A pooch with a greenthumb!

The latest addition to your robot army is sure to be a welcome one. Since Nom Nom hit Early Access, there’s been on element that’s been from factory automation: Harvesting ingredients! No matter how well you’ve designed your factory, your Astroworker has always had to do the dirty work of pulling up the plants. Soup Co. has sent some relief in the form of the Astroworker’s best friend: Ben!

Most dogs like to destroy gardens, but Ben is special case. You can unlock Ben for three keys in the research menu and at a cost of 150 gold per robot. After summoning Ben, hand him an ingredient to sniff and he’ll move to harvest plants that have fully grown and leave one ingredient behind for it the next plant to grow. Ben will deposit the ingredients in his doghouse, which can be connected to your factory from the sides or the bottom. He’ll also climb up one block terrain, giving you some more building options. Like all of the other robots, give him a punch and he’ll drop whatever he’s carrying. To change what Ben is harvesting, simply give him another ingredient.

Killer Pumpkins

pumpkin

The plant life in Nom Nom Galaxy is nothing to shake a stick, or buzzsaw, at! In the tradition of overly aggressive tomatys and mean mushrooms, we introduce the latest in pugilistic produce, the Killer Pumpkin! (That’s a temp name. If you have any ideas for another, let us know!)

This pumpkin grows from vines and drops down upon unsuspecting Astroworkers. If it misses, the pumpkin does a rolling attack to pummel its target!

Pumpkins only appear on Iddil now, but expect to find them on other planets soon!

Other Updates/Fixes

  • Added a VS screen at the start of the game
  • Rival company market share now appears in the planet percentage area
  • When playing co-op and holding an item, the factory will only blink for the player holding the item
  • New stage, Kakoi, added
  • We’ve removed the winter season because of a silly bug. It’ll be back once we’ve squashed it. But for now, enjoy a Game of Thrones style Summer.
  • Added an arrow to help you get back to your money and matter after dying.

As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next time!

Nom Nom Galaxy Post-PAX Update #3 (Ver. 0.18)

Nom Nom Galaxy Post-PAX Update #3 (Ver. 0.18)

Salutations Astroworkers!

Our update this week that addresses some outstanding issues, including the tutorial, vehicles and combat – all things we talked to you guys about during PAX. We’ve also added a new robot that addresses one of the most requested additions to the factories: throwing ingredients down! Before we get into the update, Nom Nom Galaxy continued its tour of gaming events this last weekend by making its debut at IndieCade!

BzsJXSxCQAAyNdX The latest build was available for would be soup entrepreneurs to try out. This build for the PS4 includes our new tutorial, which was debuted for the first time at the show. We’ve also been busy getting ready for yet another show, GDC China. Nom Nom Galaxy was nominated for Best Game in the Independent Games Festival there, wish us luck!

Okay, on to the meat and potatoes (soup)!

Down We Go!

This week we’d like to introduce a new robot to the team, Travis! Travis will add a new dimension to your factories by allowing you to finally send ingredients down.

throwdownrobot

Make Your Mark

While we love Soup Co., there’s nothing quite like owning your own company. From now on soup meisters can name their own company when starting their factory. The name will appear in the top right corner next to your rivals. We’re looking for ways to display this more prominently. How would you like to brand your company in Nom Nom Galaxy?

company_name

Learning the Ropes

There’s a brand new tutorial stage available at the stage select menu. This replaces the original tutorial we launched with at the beginning of Early Access. We think this new tutorial does a much better job of explaining just how to get your factory up and running. It’s still a little bit raw (keyboard and mouse prompts aren’t in just yet) so we’re looking for any feedback on how we can improve it.

That New Car Smell

There have been numerous adjustments to balance with the vehicles, including costs, and power duration. It will now be more apparent when a vehicle is running out of power. The Hoverboard was a little bit overpowered and has had it’s jumping toned down. And the Pogo, which wasn’t very useful before, has received a major update! drill Pressing the RB will now extend a drill that can remove blocks or attack enemies and animals! Finally, we’ve added a slightly localized Chinese version in the current update to assist (me) with showing NNG in the IGF Pavillion at GDC China this weekend. It’s still a work in progress.

As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next time!

Teachable Moments

Teachable Moments

What’s up Astroworkers!

Taking Nom Nom Galaxy to shows like PAX, Gamescom and EuroGamer Expo is an incredible way for us to learn just “how” people are playing the game. Even with us in Early Access, there’s no substitute for actually watching people starting their first soup empire from scratch.One of the things we learned, after copious amounts of water and what seemed like thousands of throat lozenges, is that the tutorial was painfully lacking in… just about everything! We did a lot – A LOT – of talking during those shows.

In a traditional sandbox game the player is usually free to explore the world and discover the scope of things they can do at their own pace. Nom Nom isn’t a pure sandbox though, and the player needs to understand how everything works very quickly in order to ship soup, make money, and defend themselves from attack.

But it’s difficult to throw that at the player at the same time. One of the things I learned when teaching people to play was to hold off on teaching them about the buzzsaw. Once the power to destroy is in players hands, all kinds of block-collapsing hell broke loose! It was like watching Nom Nom Tetris.

Thankfully, with the help of our partners at Double Eleven, we’re in the process of completely revamping the tutorial. The player will now crash land on the planet and gradually make their way to the first base, learning about the Astroworker abilities as they go. After arriving at the base, you’ll do some quick maintenance, ship your first can of soup, and start defending yourself form those pesky rival soup companies.

We’re still working on it, but we’re with the progress we’ve made thus far. Look for the new tutorial in the next update!

 

 

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