Long time no soup, Astroworkers! Massive here to bring you the details on our latest update. We’ve made a number of big changes, fixed a lot of bugs, and added some features that you in the community have asked for. We’re almost ready to go full steam, as it were, and just have a few more things to experiment with. This update is another big one, so get ready!
Four on the Floor
In this update we’re finally bringing something that you’ve wanted for a very long time: 4P ONLINE CO-OP!
Now you can attempt to corner the space soup market as a member of a capitalistic quartet, delegating task to those best suited for the job like a BOSS! Explore further, build bigger, fight harder, MAKE THAT MONEY! You can combine 4 individual players or 2 local co-op and 2 other individual players. You can even use the newly added friend invite system to build your team!
This feature is still being improved, so the friends you invite will need to have Nom Nom Galaxy running or they won’t automatically join the session. However, this will be streamlined in the future.
We’ve also been listening to your feedback and requests in response to the game in general and the 00.99a update in particular, and a number of those are also reflected in this update. The first of these is: you can now choose which gum to chew!
Galactic Gum comes in a variety of flavors that do strange, science-type things to Astroworkers, but until know you were completely at the whims of fate as to what you could use and when. This has been changed so you can now choose the best stick of gum to chew when a potentially life threatening or financially explosive situation is impending! Need more defense funding? Gold Rush! Pesky rock wall in the way? Boulder Bash! The power is yours!
A Shocking Display
We moved the DANGER banner! Although the purpose of this display is to warn Astroworkers of impending danger, it was often responsible for its fair share of headaches itself, by obstructing your view of the action. The position has been lowered to avoid this, and the transparency of the banner itself increased. Now YOU are the danger.
Corridor parts can now be overwritten with parts of a different shape, costing only the matter difference between the two. This should help with speedy renovations of the factory to better accommodate Astroworker needs.
Previously, plant growth conditions did not carry over into S.O.O.P. mode when starting with a Conquest mode factory, but this has been remedied. Now Astroworkers can continue cultivating their little stretch of land uninterrupted! Also, to make automated gardening more effective, Clarence’s harvesting time has been increased to prevent gardens from being destroyed.
There are also a number of smaller usability improvements and bug fixes, which are as follows:
- Planet GSA-002 (Tutorial 2) removed
- Both control schemes (Controller and Keyboard/Mouse) can now be used in menus, regardless of settings
- Added windowed fullscreen as a display option
- Increased sprinting oxygen cost
- Fixed bug where 1P controller vibrated in place of 2P controller
- Fixed bug where girders damaged enemies
- Expanded construction trigger radius in tutorial
- Fixed bug where player died if riding Hopper EX in water when battery died
- Fixed bug where player got stuck in wall if damaged while riding Hopper EX
- Fixed bug where sprinting while carrying soup used more oxygen
- Fixed bug where memory became insufficient as planets were beaten
- Fixed bug that caused Poisonpuffs to die in oxygen