Nom Nom Nominated! Post-PAX Update #1 (Ver. 0.15)

Nom Nom Nominated! Post-PAX Update #1 (Ver. 0.15)

Salutations Astroworkers!

We got some good news here at Soup Co. today! Nom Nom Galaxy has been nominated as a Finalist at Independent Games Festival China!

IGF China Finalist

Here’s to hoping we take home the Grand Soup Prize! That’s probably not what it’s called, but we’ll rechristen it if we win!

This week we’ll be doing the first of our Post-PAX updates for Nom Nom. PAX was a boon for us because we got to see what new players experiecne when they first set out to start their soup empire. These updates will be focused on addressing issues that we heard at the show and a few that have been echoing on the Steam forums.

Astroworkers will now have a base 15% increase to movement speed. Coupled with the AstroBoots upgrade, you’ll be a Soup Speedster!

2014-09-12_00001a

There seemed to be some confusion about rotating corridors for new players at PAX. Until we work out a more intuitive way to let players know that most base pieces can be rotated, we’ve added Vertical Corridor pieces to the Building Blueprints.

So many options, so little Matter...

So many options, so little Matter…

Ladders will no longer be the end all for supporting structures in midair. Any buildings places above ladders without proper support will now fall.

Girders and struts now transfer power to adjacent buildings! This will help base design variety. There’s also a power indicator on blueprints when placing buildings.

Now you're building with power!

Now you’re building with power!

Finally, we’ve fixed the zoom issue with the UFO Boss a.k.a the PAPP (Passive Aggressive Pestilence Platform). When playing co-op, you can now see what you’re doing. Soup Co. would like to apologize for that. ;-)

As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next time!

 

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PAX Prime 2014 Wrap up

PAX Prime 2014 Wrap up

Dear Astroworkers!

Last weekend we brought Nom Nom Galaxy back for our 2nd year in the Indie MEGABOOTH at PAX Prime. Once again, we ladled out some of the stew we’ve been cooking for the gamers at the show to taste test. The results? We had an amazing time showing the game and brought home a ton great feedback from talking to everyone and watching you play. We also gave out Nom Nom buttons, t-shirts to a few lucky folks, and watched our  Nom Nom fans spread around take over PAX! You couldn’t go anywhere without seeing someone cooling themselves off with one!

And coming out to PAX always reminds us that we really do have some of the greatest fans in the galaxy! We’re working hard to push an update that will reflect the feedback we got at the show. Look for it soon!

We had to turn this...

We had to turn this…

... into this in just a couple hours!

… into this in just a couple hours!

 

Thanks to all the people who came to play! The booth stayed packed!

Thanks to all the people who came to play! The booth stayed packed!

Yamatron did an awesome job creating these "cans" for the booth.

Yamatron did an awesome job creating these “cans” for the booth.

Only by pulling the Golden PixelJunk Crown, could you get a coveted t-shirt!

Only by pulling the Golden PixelJunk Crown, could you get a coveted t-shirt!

 

One of the lucky NNG T-shirt winners!

One of the lucky NNG T-shirt winners!

 

The crowd waits hungrily for a chance to play.

The crowd waits hungrily for a chance to play.

 

BitSummit Champion & former Q-Gamer James Mielke came by the booth to spread some love!

BitSummit Champion & former Q-Gamer James Mielke came by the booth to spread some love!

 

See you next year!

See you next year!

The Soup’s Out of the Can! PlayStation, here we come!

The Soup's Out of the Can! PlayStation, here we come!

Astroworkers! Ever since we first announced Nom Nom Galaxy (PixelJunk Inc. at the time), we’ve been bombarded with questions about our decision to bring a PixelJunk title to Steam before the our usual home, PlayStation. From the beginning of development we’ve wanted Nom Nom Galaxy to be on as many platforms as possible, so it hurt our hearts each time we had to dodge that question. Because of the size of the Nom Nom Galaxy team, it wasn’t something that we could commit to with the game still far from done on Steam. But for the past few months, we’ve been working with Double Eleven on make all of our dreams come true. We’re excited to finally announce that Nom Nom Galaxy will be coming to PlayStation 4 AND PlayStation Vita!

nomnom3

The Galactic Soup Alliance!

 

You may know Double Eleven from their work porting PixelJunk Monsters Ultimate and Shooter to Steam, and more recently the outstanding PixelJunk Shooter Ultimate for the PlayStation 4 and Vita. We’re now co-developing Nom Nom Galaxy with Double Eleven. The added man-power means that we’re going to not only bring Nom Nom Galaxy to PlayStation platforms, but we’ll be able to add even more content to the game! If you’re interested in seeing how Nom Nom Galaxy is shaping up on the PlayStation 4, you can check it out on the Gamescom and PAX show floors this month!

gamescom1

Terraforming in comfort in Cologne
(Thanks to Gareth Wright from Double Eleven for the photo)

nomnom2

Fortune 500 in 5 minutes? No problem!
(Thanks to Gareth Wright from Double Eleven for the photo)

We’ve also got a host of campaigns coming up this month for the frugal shopper. You can pick up PixelJunk Shooter on Steam now in this week’s Humble Bundle. There are more deals on the way, so keep tabs on @PixelJunkNews on Twitter and PixelJunk on Facebook!

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Full Speed Ahead! Nom Nom Galaxy Update (Ver. 0.13)

Full Speed Ahead! Nom Nom Galaxy Update (Ver. 0.13)

Welcome back, Astroworkers!

Well, one month sure flies by! We”ve been hard at work on a multitude of things, both big and small, for this update. We”re also getting Nom Nom Galaxy ready for the big game shows coming up in August. We won”t get into where (or how) you”ll see Nom Nom Galaxy this month, but we”re pretty excited with the upcoming announcements! Look for more news next week! Because of the upcoming shows, we”re holding some stuff back for this update anda few other features aren”t completed. But that”s what Early Access is all about – testing, testing, and more testing. We”d love to hear your feedback on the changes, so please leave comments! With that said, let”s get to it!

Research

One issue that”s come up in feedback constantly has been Astroworker walking speed. In a game that requires you to ship your stock as quickly as possible, being a slow poke doesn”t bode well for future promotions. There were debates among the team on whether a speed boost the should be applied given to the Astroworker by default, as a research upgrade, or as a boost button. For now we”ve added a new research item to speed up the Astroworker by 30%, so please check it out and let us know what you think in the comments/forums. Limits on purchasing research at the end of each day have also been removed! Shopping spree! Finally, we”ve added a new structure, Storage, that allows you to store up to 6 ingredients! We think you”ll really appreciate it when you see what else is coming…

  • Removed the limit on the number of research upgraded you can purchase at the end of each day
  • New Astro-boots research available! Increase the online slots speed of your Astroworker by 30%!
  • Added Storage to research

Environment

In order to accommodate some of the new and more varied environments we”re working on, we”ve changed the way that oxygen works with water on the planets. Mon Cala, anyone?

  • Oxygen will now deplete twice as fast when under water.
  • Oxygen pockets can now be created underwater. These pockets will prevent water from entering, allowing you to expand your base underwater.

oxygrass

UI Changes

The planet select has been revamped to give you that universal flavor!

galaxy_mapselect_en

On the select rival screen before returning to a planet you”ve previously gotten 100% market share, the following information has been adjusted.

  • Total days will now accurately report previous play sessions
  • Enemies defeated will be cumulative for all play sessions
  • Fixed bug where screenshots of previous play sessions were being overwritten
  • You now find more information about rival corporations at the rival selection screen before starting a planet.

Controls

  • We”ve moved from the Maintenance Menu button for keyboard and mouse controls to the CTRL key.

Tutorial changes 

With Nom Nom Galaxy heading to show floors this month, we”re shoring up some of the tutorials. This will be tweaked up until the last minute, so we”re looking for feedback from the community on how to improve the tutorials. What did you find difficult to understand when you started playing?

  • Game hints will now remain on the screen longer
  • Major hints during the tutorial will now pause the game

Testing

The following features are still being implemented and may be have bugs.

  • Astroworkers can now reset their base at the planet selection screen by pressing “Y” button on the controller, or “R” on the keyboard.
  • You can now build a second office on planets you return to after beating a rival with 100% market share. Currently, this is only working on Egon.

Seasons

We”ve begun testing for seasons, and winter is coming! The seasons are currently on a 15 minute cycle and only switch between summer and winter. Also, the winter assets are still being completed so you”ll only see a blue filter and some icy tiles for now.

  • Winter effects
    -Grass, Sunflower, and Ivy will die, making it impossible to grow or harvest them.
    -Plants will not grow or spread seeds during winter.
    -Animal nests shrivel up, and animals don”t leave their nests

winter

As you can see, winter is pretty harsh, so be sure to make good use of the new technology!

As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next time!

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‘Cause we all love free stuff!

'Cause we all love free stuff!

All my Astroworkers say “Hooooo!!”

Welcome back for another week of shenanigans and tomfoolery!

This week we’d like to introduce you to some box art we’ve been working on for Nom Nom Galaxy. Yamatron’s blessed us with something special here. The Astroworker, the foundation of the Soup Co. empire, takes center stage here. He’s looking off into the distance as one of our soup laden rockets takes delicious goods to neighboring planets!

Box Art

 

Why are we working on box art? Ummm… never mind that! We’ve got free stuff to give away!

Starting this week, you can win FREE PixelJunk swag by following us on Twitter @PixelJunkNews or @PixelJunkJP (If you speak da Japanese). Every Friday we’ll tweet something yummy for you to RT to all your friends and enemies. We’ll give five lucky RTers something from the PixelJunk grab bag, like codes for PixelJunk games, t-shirts, and other goodies. This week you can get your hands on a Steam key for Nom Nom Galaxy!

As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next week!

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Gazpacho Sunscreen? Cooling Down for Summer

Gazpacho Sunscreen? Cooling Down for Summer

It’s that time of the week again, Astroworkers! And for this week’s update we’ve got some great news this week about the upcoming development this month!

Since Nom Nom Galaxy launched in March, we’ve been taking feedback, fixing bugs, and slowly adding features, all in the hopes of making the soup empire experience as tasty as possible. The weekly updates have served the team really well in this regard. It’s enabled us to react quickly to issues that spring up. Moreover, thanks to all the feedback from players on Steam, Facebook, and Twitter, we think that Nom Nom Galaxy is more accessible and fun than it was when we launched just a few short months ago.

Now that July is here, we’re ready to throw on all the burners and prepare some more substantial courses! And seeing as how it’s July 4th, this might be the time to start thinking about turning those burners on some nice, juicy mammoth meat…!

 

This month we’ll be holding any updates on Nom Nom Galaxy for a much larger update at the end of the month. This allows us to work on some larger features that we haven’t been able to focus on with our week-to-week update schedule. We’ll still be posting to the blog, so you can monitor what we’re up to here and in the Steam community forums.

To whet your appetite, here’s a hint at what we’ve got in store!

winter

As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next week!

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Charlie and the Chowdown Factory! Nom Nom Galaxy Update (Ver. 0.12)

Yaho, Astroworkers! p0rk1ns here with another weekly update!

Charles & Charlie are the lifeblood of any factory. Without their hard work, you’d be lugging all of your ingredients and soup around- but you’ve got better things to do! Our most dedicated of factory robots have received some great updates this week that will make them even better helpers in our conquest of the galaxy!

For starters, previously Charlie & Charles, consummate workers that they are, would continuously walk in the same direction when you put them down. We’ve updated their circuits so that when you put them down now they will continue along the direction that you are facing (or the direction of your mouse cursor).

No, go THAT WAY!

No, go THAT WAY!

Their dedication to making soup also caused some weird behavioral bugs that have been squashed, too. When trying to get past our new traffic robot Jimmy, C&C would sometimes get stuck walking past him. We’ve tidied up their “Respect My Authoritah!” code and they’ll now follow Jimmy’s instruction to the letter.

Respect my authoritah!

Respect My Authoritah!

Finally, we’ve made improvements to the HUD to help you understand just what your dastardly rivals are up to. When customers receive shipments of rivals soups, you’ll now see their reaction, for example “Yummy!”, and you’ll see the percentage that their market share has increased.

Update Notes

  • The HUD will now display customers reactions to your rivals soups and how much market percentage each gains.
  • After picking up Charlie & Charles, they will now start walking in the direction that are facing when you place them.
  • Fixed a bug that would cause Charlie & Charles to get stuck when trying to deliver something past Jimmy.
  • Fixed a bug that would cause Charlie & Charles to get stuck when encountering a hole in their path.

We want to remind everyone that you can still submit your data to us if you’d like to see your company in the game as a rival soup company! Check out our announcement on Steam for more details.

We also did an interview with GameRamble about some of our influences for Nom Nom Galaxy!

As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next week!

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Industrial Revolution! Nom Nom Galaxy Update (ver. 0.11)

Industrial Revolution! Nom Nom Galaxy Update (ver. 0.11)

Hello there, Astroworkers!

First, allow me to introduce myself! Mass1ve, Strategic Operations Sub-Manager here.

As SoupCo grows by leaps and bounds thanks to your efforts, we wanted to give you more ways to use your noodles (the non-soup ones, that is) and expand that market share, while at the same time snatching away your rival’s share like a rabid squidfly. To that end, the heights of SoupCo’s technological genius are being brought to you in a number of new changes!

First, some exciting news from our robot division-TWO new robots have been developed to help you bring that SoupCo flavor to the far reaches of space! Say hello to Jack and Jimmy!

2shot

The Brothers J

Jack is a real firecracker, and by that I mean he’s an extremely high output demolition module. He’ll help you take out that pesky bedrock that your buzzsaw couldn’t handle, as well as anything else nearby, so exercise caution!

bomb (1)

Jimmy is a stand-up guy. In fact, he’ll stand in one place all day, directing foot traffic in your factory! Place Jimmy and flip the switch, and he’ll make sure Charles and Charlie only go where you want them to go. Hard workers, but sometimes they lose focus…

jimmy

…and where are you going?

Using some leftover soup cans, we gave Freddy an upgrade so he can now be turned on or off with a quick jab. But don’t worry- he’s a tough one, so to him it’s just a light tap!

sleeping

Did you even lift?

Next, “Yummy!” is now decided by ingredients, and not by soups.

For example, once a soup using Tomaty triggers “Yummy!” (Red Corn for example), you can then send any soup that uses Tomaty (like Tomaty Plus or Tomaty Squeeze) and reap the benefits!

tomaty

Risking it all for deliciousness!

And now for a BIG one-we’ve added a combo system to soup delivery! Sending soup quickly while customers are still floored by the flavor of the last soup means your market share will increase more and more!

combo

C-c-c-combo maker!

Finally, until now “Yummy!” and Fever Time were separate for you and your rival, but thanks to the SOUPCO Spacetime Division, these are now shared, along with the new combo system! This allows for a new level of strategy as you eye your rival more closely and decide whether to take advantage of their hard work, or break their combo with random cans of Grass Stew (heh heh heh).

Update Notes

  • Added Jack, the bomb robot.
    When Jack is hit (punch, buzzsaw, or enemy attack), he’ll start a countdown and then explode. In addition to breaking ground and damaging enemies (and you and your factory if you’re not careful!), the explosion will also destroy rock that can’t be broken with the buzzsaw.
  • Added Jimmy, the traffic control robot.
    Charles and Charlie will make a U-turn when they run into Jimmy, so he can be used to control their range of motion more precisely.
  • You can now turn Freddy on or off by punching him
  • “Yummy!” is not determined by ingredients, and not by soups.
  • A combo system has been added to soup rocket delivery.
    If a soup is delivered within a set time frame after another soup, it will form a combo and the amount that market share increases will continually rise. Currently, the combo window is active while the “Yummy!” display from the previous soup is on screen.
    *Only soups with the same ingredient included will result in a combo. For example:
    Tomaty/Grass→Tomaty/Grass=OK
    Tomaty/Grass→Tomaty/Corn=also OK
    Tomaty/Grass→Oxygrass/Corn=no combo.
  • Yummy, Fever Time, and combos are now shared with rivals.

As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next week!

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Information is Power! Nom Nom Galaxy Update (ver. 0.10)

Information is Power! Nom Nom Galaxy Update (ver. 0.10)

Salutations, Astroworkers!

Your benevolent Middle Manager p0rkins, here. This week we have some cosmetic changes that will make pushing your soup cans into the hungry gullets of customers just a little bit easier!

Soup infoz!

Soup infoz!

The building menu now displays how many of each type of factory or soup rocket you have and lists the selling price on the galactic market. This will make planning your soup production much simpler. Found a recipe that sells for 50g or 150g? Make a farm and take advantage of it!

Other spiffy changes this week include highlighting objects you can interact with while you are standing next to them. When you’ve got a bunch of items laying around and break time is just around the corner, it’s best not to waste valuable seconds looking for the right ingredient!

 

Choices, choices...

Choices, choices…

Finally, since we love our robots and always treat them tenderly, we changed the “Throw” hint to “Drop” when carrying them.

2014-06-13_00005crop

 

Update Notes

  • Soup selling values now listed in the building menu
  • The number of buildings currently in your base will is now displayed in the building menu
  • Highlight targeting for “Pick up” items
  • Robots tool tip changed from “Throw” to “Drop”
  • Planet Egon has a new rival – BomSoup
  • Planet Alteria has a new rival – HuntingSoup

 

As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next week!

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Here Comes a New Challenger! Nom Nom Galaxy Update (Ver. 0.09)

Here Comes a New Challenger! Nom Nom Galaxy Update (Ver. 0.09)

Greetings once again, Astroworkers!

 

AstroNote Vol. 26

This week brings yet another round of glorious changes to improve company morale and productivity! Last week we hinted upcoming changes to expand the community and multiplayer aspects of Nom Nom Galaxy. We’ve continued on that journey in this patch with a few changes you’ll see when you update.

 

Leaderboards

When you select a planet to play now, you’ll be taken to a screen that show a leaderboard for the planet. From this screen you’ll be able to select the rival company you’ll compete against. This ghost data will then be used to create your opponent. Previously, we used your most recent ghost data from a previous play session to create the MegaSoup Co. Now we’ll be using other Astroworker’s data, so you’ll have to step your game up!

Rival Company Select Screen

Because of the changes in the save system, any of your previous saved data will be lost. This means that if you had a game in progress before, it will disappear. We’re sorry to bulldoze your factories, but it’s all in the name of PROGRESS!

For now, we’re only using ghost data we’re collecting in the office. In the future, we’ll allow players to upload their ghosts to share with players around the galaxy.

Working Overtime

One of the features often requested is the ability to continue working on your base after you’ve reached 100& Market Share. Now when you conquer your rival, you’ll be taken back to the main menu where you can select “Continue Work” to keep working on your base. You’ll be given the option to select a new rival company and start the game over with your market share reset.

Reload!

Reload!

You can now spent money to reload your Missile and Shot towers! This will eliminate all of the dead towers littering bases.

 

 

 

Update Notes

  • In order to accommodate the new ghost data system, saved data from previous versions will not longer work.
  • Added Rival Company selection screen when you start work on a new planet. Select “Start “Work” after the planet selection screen to chose a rival.
  • Use LB and RB to switch rival sorting options on the Xbox 360 controller. Click the column to sort with a keyboard and mouse.
  • Players can now continue using their base after achieving 100% Market Share by selecting “Continue Work” from the menu.
  • Rival Company names now appear in the in game HUD
  • Added limit of 15 missiles to Missile Tower.
  • Missiles no longer go through walls.
  • Fixed some strange behavior for missiles.
  • Added a reload option to Missile and Shot Towers. Access the Maintenance Menu and press “Left on the d-pad” for controllers, or Q+A for mouse and keyboard users.
  • Fixed issues where rival’s graphs were not being saved correctly.

 

As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next week!

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