One year ago, we brought our first original PixelJunk game to Steam via Early Access. It’s been a unique experience for Q. We’ve earned our reputation as the quiet studio in Kyoto making the quirky PixelJunk games. The quirky gameplay mechanics of the series was born from engine experiments or re-imagining gaming genres in 1080p (That was a big deal in 2007!) . Nom Nom Galaxy was a big departure for our development style. Since entering Early Access, we’ve experienced first hand the merits and demerits of developing in public and learned a few lessons. But ultimately, we think that Nom Nom Galaxy is a better game, and us a better studio, for it.
You may have noticed that we’ve had our heads down since successful showings at GDC China (Best Music at IGFC) and the inaugural PlayStation Experience last year. We’ve spent the past few months working with Double Eleven, our partners in the UK, adding content and tweaking based on internal and community feedback. We’re happy to announce that we’ve got an update coming in the next couple of weeks with a host of improvements, including new enemies, new planets and some much-anticipated optimizations!
There are a lot of other changes and additions in the next update, so jump back in when it’s released and let us know what you think!