The deconstructor has taken on some personality! It looks kind of ominous now.. can’t wait to give it some animation. Deconstructors will disintegrate ANYTHING you drop into them and pump out ‘matter’ that you can use wherever you want. They’re hand operated, so no power is required. Om nom nom. :D
On a side note, our visual style has been evolving internally over the last few weeks. We’re still letting the dust settle before revealing too much :P, but we’ve become quite fond of this outline now. It adds nice definition to edges so you know where to jump from, grab ledges, etc and it looks just plain cool. As we’re using all vector data, we can also zoom in as much as we like without losing any fidelity! :D Some nicely timed zooms linked to gameplay when pulling levers, interacting with buildings, etc could be cool.
We’re already VERY busy in the lead up to GDC. I’m sure there’ll be even more for everyone to see very soon. :)