A Vacuum Tank!

A Vacuum Tank!

Hello intrepid soup-makers. I thought we’d try a slightly different angle today to give you another varied peek at our dev process. For this week, here’s a feature we’re considering that still exists only in the world of concept. I wanted to show you why we’re thinking about it in the first place, and some of the considerations that might be necessary if we end up implementing it.


So how did we arrive at a ‘Vacuum Tank’ (other than it’s kinda cute)? Currently the post ‘early-game’ resource gathering is pretty time consuming. While there’s options for automating the soup creation and shipping processes, there’s no option for alleviating the increasing demands on ingredient gathering. It feels like the kind of player who wanted to invest some resources into this area should at least have an option. The Vacuum Tank can fly for easy scouting/movement, collect ingredients en masse and throw them home with ease.

As for implementation, code-wise it should be pretty straight forward. It’s the design cohesiveness that will probably need some extra thought here. The movement controls of this vehicle will set the tone for all similar vehicle types, as well as the throwing mechanic. These need to be uniform across all features, so we need to consider cases that might not apply directly to the Vacuum Tank (other flying/caterpillar tread vehicles, player’s own throwing mechanic) when designing these 2 controls.

Vacuuming is serious business for robots!


Disco Fever Soup

Disco Fever Soup

Hello brave world. 2014 is going to be a big year for Inc. Year of the soup! :)

Let’s get straight to it with one of the experiments we were running at the end of last year. We call it “Fever Time” (like disco fever). After a few cycles of shipping soup you hit this ‘fever time’ where all buildings and robots work extra hard to the disco beats.


Good points here are that it gives players a visible short-term goal to anticipate and prepare for. It’s also fun to ship HEAPS of soup in one cycle with a bustling visual feel.

It does feel a little counter-intuitive to play though, as it diminishes the value of shipping soup in the prior cycle. You know without doing anything you can just ship 4x more soup cans next cycle, so I find myself doing more preparatory jobs and laying the groundwork for the huge shipment to come. It’s definitely new gameplay, but I’m not sure if it’s additive or destructive yet.

Tests will continue. Disco robots never die!