Nom Nom Galaxy Post-PAX Update #2 (Ver. 0.16 & 0.17)

Nom Nom Galaxy Post-PAX Update #2 (Ver. 0.16 & 0.17)

Hello fellow Soup Entrepreneurs!

Last week we were occupied with the Tokyo Game Show and didn’t have a blog update, but we’re back in force this week with some welcome changes! We’ve been listening to the feedback on social media/Steam and this week’s update addresses some of the issues our fellow Astroworkers have been concerned with. This isn’t the last update, by any means, so continue to let us know how you feel about the changes as we develop Nom Nom.

Jump Jet

doublejump

Gracefully navigating hostile environments is paramount for any successful Astroworker. For just three research keys, this new upgrade gives you the ability to double-jump!

Muscleman

muscleman

One of the most popular requests has been the ability to carry more than one item. This upgrade has been long debated by the team on how it should actually be implemented. In the distant past we had a backpack type inventory, but it was cumbersome and therefore removed. We want to bring some of the functionality, however, so we’re starting by giving the Astroworker an upgrade to carry two items.

We’re still not sold on how this feature is currently working, so we want to hear players feedback on this one. Basically, this is a temporary solution that could be permanent (or expanded) based on your feedback. So let us know what you think!

Auto-climb

auto_climb

Improving getting around the planet has been a concern for us. Too often it’s easier to just mow down everything in your way instead of actually walking around the terrain. We’ve added an auto-climb for one-step blocks now that we think will make it a little less frustrating.

The speed of regular climbing has also been adjusted. We’ve slowed it down so that you can hang on to edges a little easier. Please let us know if the speed is too slow.

Aim Lock

It’s now possible to lock the position of the Buzzsaw and Shotgun by pressing L2 while using them. This makes it easier to jump and use both items.

First Rocket

soup_sent

You’ll now be treated to a nice little animation when your first rocket goes out to customers!

Shotgun Floppy

The shotgun will now destroy blocks containing floppy disks.

Secondary Damage

Combat has become a lot more fun with this update. When you hit something with your buzzsaw now, other attacks, like bullets, missiles, and attacks from other Astroworkers, will add to the damage. This sets up some interesting combo opportunities. It’s just the first of many improvements we have for combat.

Ver. 0.17 Hotfix

A combat bug that caused Astroworkers to take damage in the same fashion as enemies snuck its way into 0.16. This has been fixed in 0.17!

As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next time!

Nom Nom Nominated! Post-PAX Update #1 (Ver. 0.15)

Nom Nom Nominated! Post-PAX Update #1 (Ver. 0.15)

Salutations Astroworkers!

We got some good news here at Soup Co. today! Nom Nom Galaxy has been nominated as a Finalist at Independent Games Festival China!

IGF China Finalist

Here’s to hoping we take home the Grand Soup Prize! That’s probably not what it’s called, but we’ll rechristen it if we win!

This week we’ll be doing the first of our Post-PAX updates for Nom Nom. PAX was a boon for us because we got to see what new players experiecne when they first set out to start their soup empire. These updates will be focused on addressing issues that we heard at the show and a few that have been echoing on the Steam forums.

Astroworkers will now have a base 15% increase to movement speed. Coupled with the AstroBoots upgrade, you’ll be a Soup Speedster!

2014-09-12_00001a

There seemed to be some confusion about rotating corridors for new players at PAX. Until we work out a more intuitive way to let players know that most base pieces can be rotated, we’ve added Vertical Corridor pieces to the Building Blueprints.

So many options, so little Matter...

So many options, so little Matter…

Ladders will no longer be the end all for supporting structures in midair. Any buildings places above ladders without proper support will now fall.

Girders and struts now transfer power to adjacent buildings! This will help base design variety. There’s also a power indicator on blueprints when placing buildings.

Now you're building with power!

Now you’re building with power!

Finally, we’ve fixed the zoom issue with the UFO Boss a.k.a the PAPP (Passive Aggressive Pestilence Platform). When playing co-op, you can now see what you’re doing. Soup Co. would like to apologize for that. ;-)

As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next time!

 

Posted in log

PAX Prime 2014 Wrap up

PAX Prime 2014 Wrap up

Dear Astroworkers!

Last weekend we brought Nom Nom Galaxy back for our 2nd year in the Indie MEGABOOTH at PAX Prime. Once again, we ladled out some of the stew we’ve been cooking for the gamers at the show to taste test. The results? We had an amazing time showing the game and brought home a ton great feedback from talking to everyone and watching you play. We also gave out Nom Nom buttons, t-shirts to a few lucky folks, and watched our  Nom Nom fans spread around take over PAX! You couldn’t go anywhere without seeing someone cooling themselves off with one!

And coming out to PAX always reminds us that we really do have some of the greatest fans in the galaxy! We’re working hard to push an update that will reflect the feedback we got at the show. Look for it soon!

We had to turn this...

We had to turn this…

... into this in just a couple hours!

… into this in just a couple hours!

 

Thanks to all the people who came to play! The booth stayed packed!

Thanks to all the people who came to play! The booth stayed packed!

Yamatron did an awesome job creating these "cans" for the booth.

Yamatron did an awesome job creating these “cans” for the booth.

Only by pulling the Golden PixelJunk Crown, could you get a coveted t-shirt!

Only by pulling the Golden PixelJunk Crown, could you get a coveted t-shirt!

 

One of the lucky NNG T-shirt winners!

One of the lucky NNG T-shirt winners!

 

The crowd waits hungrily for a chance to play.

The crowd waits hungrily for a chance to play.

 

BitSummit Champion & former Q-Gamer James Mielke came by the booth to spread some love!

BitSummit Champion & former Q-Gamer James Mielke came by the booth to spread some love!

 

See you next year!

See you next year!