South by South-Fresh

Earlier this month we sent our new Soup Co. chef-in-training Roger Hicks to SXSW to give Texas a taste of Nom Nom. We were nominated for the Gamer’s Voice Award alongside many other great indie titles like Nova-111, Hyper Light Drifter, and Chroma Squad.









“Everyone seemed to really enjoy the game a lot,” Roger reported. “A lot of people instantly thought it was Terraria, and then they quickly realized it wasn’t. But they still really enjoyed it! A lot of people were asking about the Steam Early Access and when the full game was going to come out. They also wondered if it was multiplayer.

A lot of people also asked me about Tomorrow Children. I couldn’t really answer anything about that. A bunch of people also want another Pixel Junk Monster game!”

2015-03-13 10.00.23 2015-03-13 10.00.00

Thanks, Roger! Our soup didn’t take the top prize this time, but there were still plenty of future Astroworkers trying their hand at galactic soup conquest! We were proud to get yet another nomination for Nom Nom Galaxy.

We’re working hard on getting Nom Nom ready for our next update, which should be in the next couple of weeks. Stay tuned!




Posted in log

Nom Nom Galaxy Turns One!

One year ago, we brought our first original PixelJunk game to Steam via Early Access. It’s been a unique experience for Q. We’ve earned our reputation as the quiet studio in Kyoto making the quirky PixelJunk games. The quirky gameplay mechanics of the series was born from engine experiments or re-imagining gaming genres in 1080p (That was a big deal in 2007!) . Nom Nom Galaxy was a big departure for our development style. Since entering Early Access, we’ve experienced first hand the merits and demerits of developing in public and learned a few lessons. But ultimately, we think that Nom Nom Galaxy is a better game, and us a better studio, for it.


You may have noticed that we’ve had our heads down since successful showings at GDC China (Best Music at IGFC) and the inaugural PlayStation Experience last year. We’ve spent the past few months working with Double Eleven, our partners in the UK, adding content and tweaking based on internal and community feedback. We’re happy to announce that we’ve got an update coming in the next couple of weeks with a host of improvements, including new enemies, new planets and some much-anticipated optimizations!

There are a lot of other changes and additions in the next update, so jump back in when it’s released and let us know what you think!

Posted in log