DIY Discovery! Nom Nom Update Ver. 1.04

DIY Discovery! Nom Nom Update Ver. 1.04

Astroworkers, we have returned! Today’s update includes the ability to make and play on custom planets, a feature requested by many! Yes, you can now design your own stages to share with friends! Here we’ll explain the steps necessary to carve out your own section of the galaxy.


To create a custom planet:

1) Open the custom planets folder located within your Nom Nom Galaxy folder (Steam\steamapps\common\NomNomGalaxy\custom_planets)

2) Create a new folder here for your custom planet. Folder names can include standard alphanumeric characters as well as spaces, hyphens (-), underscores (_), and the pound sign (#).

3) The custom planets folder contains a file named NomNomGalaxy_palette.pdf which shows what pixel colors correspond to what map features.

Using the color palette info, make your own planet in an image editor like MS Paint. One pixel corresponds to one map tile, and different pixel colors correspond to different kinds of map tiles. For example, black pixels are standard terrain, grey pixels are stone blocks, and blue pixels are water.

The placement of rare plants, animal nests, and certain creatures is determined by single pixels. Note that some require a certain amount of space for proper placement. In the above screenshot the orange pixel representing a mammoth is placed above the “I love soup” platform due to its large size.

4) Save your custom planet as a PNG file and add “_map” to the end of the file name (example: “Custom Planet_map.png” for a stage called “Custom Planet”).

5) Restart Nom Nom Galaxy and your new stage should appear in the list of custom planets accessible via the SoupCo Planet Database planet.



Your planet design may not work well (or at all) on your first attempt, but don’t give up! Trial and error are key. There are also a few things you can do to build a better world:

-As a general guideline, maps shouldn’t exceed 160,000 pixels. For example, current maps include sizes such as 400×400, 320×500, and 250×640.

-The planet background and foreground colors are currently randomized, so if you’re not happy with the results try changing a pixel. One small change may do the trick.

– Make sure the bottom layer of your planet is filled in. While it’s possible to make floating islands (as demonstrated in one of the samples included), you’ll still need sturdy ground.

– Give yourself enough matter. No matter how lovely your planet is, you won’t be able to build an equally lovely factory without enough raw materials.

– Remember, factories aren’t waterproof! Getting water in your factory can shut everything down. Of course, you might think of a way to overcome it…

Post your best creations! We’ll be on the lookout for strange and interesting planets to share on Twitter and Facebook!

We’ve also made a number of improvements and bug fixes!

Control Improvements:

– Added mouse support for the maintenance menu (options are now clickable).
– Added mouse support for the company name entry field at the start of the game.
– Added ability to plant ingredients with the X button (Xbox format controller).
– Added ability to rotate construction parts with the mouse wheel.
– Added ability to close the office menu with the same key used to open it.

UI Improvements:

– Updated on-screen UI hint for “Throw” to the left mouse button to help clarify that throwing direction is determined by pointer position when using mouse and keyboard.
– Newly acquired gum is now sorted with the same type instead of being added in chronological order.


– Changed Fever Time music.


– Fixed an issue that caused players to get stuck in the tutorial.
– Fixed an issue where players could join a multiplayer session before a second controller option was available.
– Fixed an issue with the options menu displaying invalid resolutions for the active display in multiple-monitor setups.
– Fixed an issue where attempting to click options at the bottom of the key bindings menu could inadvertently select a list item in the background instead.
– Fixed an issue in which the game would crash at startup when the settings file wasn’t deserialized properly.
– Fixed an issue where the game would crash when the window was resized.
– Fixed an issue found to desync multiplayer sessions.
– Fixed minor localization issues.
– Fixed other miscellaneous bugs.

We hope this update enhances your SoupCo profit margins to the max!

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Aggressive Networking! Nom Nom Galaxy Update (Ver. 00.99c)

Long time no soup, Astroworkers! Massive here to bring you the details on our latest update. We’ve made a number of big changes, fixed a lot of bugs, and added some features that you in the community have asked for. We’re almost ready to go full steam, as it were, and just have a few more things to experiment with. This update is another big one, so get ready!

Four on the Floor
In this update we’re finally bringing something that you’ve wanted for a very long time: 4P ONLINE CO-OP!


Now you can attempt to corner the space soup market as a member of a capitalistic quartet, delegating task to those best suited for the job like a BOSS! Explore further, build bigger, fight harder, MAKE THAT MONEY! You can combine 4 individual players or 2 local co-op and 2 other individual players. You can even use the newly added friend invite system to build your team!


This feature is still being improved, so the friends you invite will need to have Nom Nom Galaxy running or they won’t automatically join the session. However, this will be streamlined in the future.

Consumer Reports
We’ve also been listening to your feedback and requests in response to the game in general and the  00.99a update in particular, and a number of those are also reflected in this update. The first of these is: you can now choose which gum to chew!


Sugar High
Galactic Gum comes in a variety of flavors that do strange, science-type things to Astroworkers, but until know you were completely at the whims of fate as to what you could use and when. This has been changed so you can now choose the best stick of gum to chew when a potentially life threatening or financially explosive situation is impending! Need more defense funding? Gold Rush! Pesky rock wall in the way? Boulder Bash! The power is yours!

A Shocking Display


We moved the DANGER banner! Although the purpose of this display is to warn Astroworkers of impending danger, it was often responsible for its fair share of headaches itself, by obstructing your view of the action. The position has been lowered to avoid this, and the transparency of the banner itself increased. Now YOU are the danger.

Under Construction
Corridor parts can now be overwritten with parts of a different shape, costing only the matter difference between the two. This should help with speedy renovations of the factory to better accommodate Astroworker needs.

Garden Variety
Previously, plant growth conditions did not carry over into S.O.O.P. mode when starting with a Conquest mode factory, but this has been remedied. Now Astroworkers can continue cultivating their little stretch of land uninterrupted! Also, to make automated gardening more effective, Clarence’s harvesting time has been increased to prevent gardens from being destroyed.

There are also a number of smaller usability improvements and bug fixes, which are as follows:

  • Planet GSA-002 (Tutorial 2) removed
  • Both control schemes (Controller and Keyboard/Mouse) can now be used in menus, regardless of settings
  • Added windowed fullscreen as a display option
  • Increased sprinting oxygen cost
  • Fixed bug where 1P controller vibrated in place of 2P controller
  • Fixed bug where girders damaged enemies
  • Expanded construction trigger radius in tutorial
  • Fixed bug where player died if riding Hopper EX in water when battery died
  • Fixed bug where player got stuck in wall if damaged while riding Hopper EX
  • Fixed bug where sprinting while carrying soup used more oxygen
  • Fixed bug where memory became insufficient as planets were beaten
  • Fixed bug that caused Poisonpuffs to die in oxygen

As always, please let us know what you think in the comments here, in our Steam Community forumFacebook, or Twitter! See you next time!


Harvest Time! Nom Nom Galaxy Update (Ver. 0.20)

A brisk hello to you, Astroworkers!

Autumn is in full swing, and this update contains a number of things to help you bring in the soup and bring home the bacon in Nom Nom Galaxy. The changes this time run the gamut from small adjustments to BIG changes-and maybe even a glimpse of the future…

The Good Earth


It’s actually really low gravity.

First up is something that I know many have hoped for and pleaded with Robo-Shacho’s suggestion box for over and over. Astroworkers can now pull blocks of dirt out of walls and out of the ground! When standing next to a dirt wall, press and hold the Interact button, then pull in the opposite direction to pop out a block. If you want to pull a block out of the ground, press down first, grab it with Interact, then pull up to pop it out. Blocks of dirt can be placed or thrown, and will stick to other terrain. Try out new ways to blaze a path!
You can also pull blocks with matter and floppies in them, which could make collecting resources even easier.

No Limit, Soldier!



Thanks to the Astroworker healthcare plan now covering visits to the optometrist, you can now place corridors, turrets, and other factory parts anywhere on screen, with no distance limit. Hopefully, this will make expanding your factories (and stacking those soup bucks) a much more simple and streamlined process. Of course, you still need to make sure the parts are connected and powered up!

Corporate Affairs


Yamasoup is on the rise!

Speaking of stacking bucks, our last big change has to do with the financial future of the Nom Nom universe. We’ve added “Company Funds,” which are earned by beating rivals. You’ll be able to get an idea of how industrious your rivals are at a glance by checking the amount of funds their defeat is worth. As for what these company funds will mean for the industrious Astroworker…keep your eyes on the soup market (and this blog)!

Of course, these are not all of the changes this update brings!

Other Updates/Fixes

  • Players no longer returned to office at the end of the day.
    Players will remain in the place they were at the start of a new day with full health and oxygen.
  • Company name now displayed on in-game office.
  • Players can no longer ledge grab while using the buzzsaw.
  • Players can now jump-cancel autoclimb.
  • Ingredient search animation added to Ben.
  • “Money” tab in construction menu changed to “Shop” tab.
  • Travis research cost changed to 2 keys.
  • Building defense up/Iron Suit researched unlocked.
    Building defense boost is 10%, Iron Suit defense boost is 30%. Both cost 4 keys.
  • Protective Wall removed from research
  • Q logo display bug fixed.
  • Iddil pumpkin crash bug fixed.
  • Creatures dropping incorrect ingredients bug fixed.
  • Seasons not changing during gameplay bug fixed.

As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next time!


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Gazpacho Sunscreen? Cooling Down for Summer

Gazpacho Sunscreen? Cooling Down for Summer

It’s that time of the week again, Astroworkers! And for this week’s update we’ve got some great news this week about the upcoming development this month!

Since Nom Nom Galaxy launched in March, we’ve been taking feedback, fixing bugs, and slowly adding features, all in the hopes of making the soup empire experience as tasty as possible. The weekly updates have served the team really well in this regard. It’s enabled us to react quickly to issues that spring up. Moreover, thanks to all the feedback from players on Steam, Facebook, and Twitter, we think that Nom Nom Galaxy is more accessible and fun than it was when we launched just a few short months ago.

Now that July is here, we’re ready to throw on all the burners and prepare some more substantial courses! And seeing as how it’s July 4th, this might be the time to start thinking about turning those burners on some nice, juicy mammoth meat…!


This month we’ll be holding any updates on Nom Nom Galaxy for a much larger update at the end of the month. This allows us to work on some larger features that we haven’t been able to focus on with our week-to-week update schedule. We’ll still be posting to the blog, so you can monitor what we’re up to here and in the Steam community forums.

To whet your appetite, here’s a hint at what we’ve got in store!


As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next week!

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Industrial Revolution! Nom Nom Galaxy Update (ver. 0.11)

Industrial Revolution! Nom Nom Galaxy Update (ver. 0.11)

Hello there, Astroworkers!

First, allow me to introduce myself! Mass1ve, Strategic Operations Sub-Manager here.

As SoupCo grows by leaps and bounds thanks to your efforts, we wanted to give you more ways to use your noodles (the non-soup ones, that is) and expand that market share, while at the same time snatching away your rival’s share like a rabid squidfly. To that end, the heights of SoupCo’s technological genius are being brought to you in a number of new changes!

First, some exciting news from our robot division-TWO new robots have been developed to help you bring that SoupCo flavor to the far reaches of space! Say hello to Jack and Jimmy!


The Brothers J

Jack is a real firecracker, and by that I mean he’s an extremely high output demolition module. He’ll help you take out that pesky bedrock that your buzzsaw couldn’t handle, as well as anything else nearby, so exercise caution!

bomb (1)

Jimmy is a stand-up guy. In fact, he’ll stand in one place all day, directing foot traffic in your factory! Place Jimmy and flip the switch, and he’ll make sure Charles and Charlie only go where you want them to go. Hard workers, but sometimes they lose focus…


…and where are you going?

Using some leftover soup cans, we gave Freddy an upgrade so he can now be turned on or off with a quick jab. But don’t worry- he’s a tough one, so to him it’s just a light tap!


Did you even lift?

Next, “Yummy!” is now decided by ingredients, and not by soups.

For example, once a soup using Tomaty triggers “Yummy!” (Red Corn for example), you can then send any soup that uses Tomaty (like Tomaty Plus or Tomaty Squeeze) and reap the benefits!


Risking it all for deliciousness!

And now for a BIG one-we’ve added a combo system to soup delivery! Sending soup quickly while customers are still floored by the flavor of the last soup means your market share will increase more and more!


C-c-c-combo maker!

Finally, until now “Yummy!” and Fever Time were separate for you and your rival, but thanks to the SOUPCO Spacetime Division, these are now shared, along with the new combo system! This allows for a new level of strategy as you eye your rival more closely and decide whether to take advantage of their hard work, or break their combo with random cans of Grass Stew (heh heh heh).

Update Notes

  • Added Jack, the bomb robot.
    When Jack is hit (punch, buzzsaw, or enemy attack), he’ll start a countdown and then explode. In addition to breaking ground and damaging enemies (and you and your factory if you’re not careful!), the explosion will also destroy rock that can’t be broken with the buzzsaw.
  • Added Jimmy, the traffic control robot.
    Charles and Charlie will make a U-turn when they run into Jimmy, so he can be used to control their range of motion more precisely.
  • You can now turn Freddy on or off by punching him
  • “Yummy!” is not determined by ingredients, and not by soups.
  • A combo system has been added to soup rocket delivery.
    If a soup is delivered within a set time frame after another soup, it will form a combo and the amount that market share increases will continually rise. Currently, the combo window is active while the “Yummy!” display from the previous soup is on screen.
    *Only soups with the same ingredient included will result in a combo. For example:
    Tomaty/Grass→Tomaty/Corn=also OK
    Tomaty/Grass→Oxygrass/Corn=no combo.
  • Yummy, Fever Time, and combos are now shared with rivals.

As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next week!

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