Hello!! I’m the beer & robot loving artist Yamatron!
This week, I finished making the design of the event goods for PAX!
We are relieved to finish in time for departure. Next week you can see more information on the blog. This is one cover design idea of the Limited Edition PAX Inc. comic!
It’s been a long time! I’m the beer & robot loving artist Yamatron!
This week, I will write about how I create a design implementation plan of the “office” building. The Office building if the first to come out in the game. Here, you can check soup recipes, or receive a command from the Soup Co. RoboExec says “Make soup!”. The “office” is actually a spacecraft sending all players from Soup Co Central office to their planet.
Flow of design:
1 Rough sketch
2 Created in illustrator
3 Fit the image of the game in Photoshop. (outline+texture)
4.Try to put the material into games. (I also create parts to animate here.)
5 Modification from design feedback.
I want to write more detail of these steps again sometime! Various buildings will still come, so enjoy!!
Hello! I was working on a menu around with Sawa this week. Looks like still much to be done.
Today’s topic is the story of robot GIFs attached to the end of the blog post every time. I make a robot that was imagined from the contents of the article by noon every Friday. Motto is, as much as possible, laugh!
How to make simple:
1. illustrator make frames the image of the original
2. photoshop make animation& export to GIF.
That’s it. I tried to also capture part of illustrator work this time, see if you like. Theme is “Rocket bot!” GOGOGO!
Drink beer everyday,everynight ～♪
Good beer after work! One more please!
hello! I am drunk robotic artist Yamamura!
I am happy to announce PixelJunk Inc. I tell to you something about new art style. Well, from the self-introduction, like last week Sawa, I am also Japanese! ! But I am single! Sawa envy… …there is only drink beer!
Beer-can mountain just grows like that, but, of course, I make the many art! This time, it is the story of the world’s distortion.
Although you’ve seen many other world, Inc. has been bent a little from the early days. We will get the entire screen distorted, give the atmosphere of a mysterious planet! I tried to create a sample that has a few different angle distortion, we tried among the actual game prototype.
40 degrees feels round planet, but I was feeling a little drunk. We think 3 degrees is good for play!
Tiles pop out, looks like paper texture of the screen? I will talk of something like that next time also.
ok! I finished work and I drink some beer with robot!