The summer is beating down on Japan like Dr. Wily just unleashed a wave of Heat Man robots to terrorize the city! We don’t have Mega Man to save us, but we do have our own robot specialist: Yamatron!
Yamatron, like his nickname implies, is a machine when it comes to producing artwork. We came across this new ASTRONOTE cover today, though no one knows when he actually put this together.
Between being the lead artist for Nom Nom Galaxy, doing most of our promotional artwork, and helping out on other projects, I’m not sure how he finds the time to do this stuff! *I’m being told that he he does it in his free time for kicks.*
We’re planning on releasing an update this week, plus we have some exciting things to talk about in August. Stay tuned!
As promised, we’re back this week with another grab bag of PixelJunk to give away! Last week we released wild Nom Nom Galaxy Early Access keys on to the Twitter-verse, but this week we’re going with something a little more tangible.
Nom Nom Galaxy T-Shirts!
We’re taking Nom Nom Galaxy to PAX Prime next month and we’re celebrating with some new gear. Yamatron made some awesome designs, but there can be only one! We’re asking for a little help picking the final design from our fellow Astroworkers.
Of course, we wouldn’t leave you guys out in the cold without a shirt on your back, so we’ve got three fabulous ways for you to get your own.
Head over to Facebook where you can vote for your favorite everyday. We’ll choose five Astroworkers at random to get one of these rare Nom Nom shirts.
The second way you can put your name into the soup pot is to follow us @PixelJunkNews on Twitter and watch out for tweets telling you to RT the contest URL. We’ll pick five more Astroworkers from those RTs to get the latest in PixelJunk fashion.
Finally, we’ll bring a bunch of t-shirts to PAX Prime next month for some lucky Astroworkers who can demonstrate their soup shipping prowess!
This contest will run until 11:59pm PST on August 3rd!
Welcome back for another week of shenanigans and tomfoolery!
This week we’d like to introduce you to some box art we’ve been working on for Nom Nom Galaxy. Yamatron’s blessed us with something special here. The Astroworker, the foundation of the Soup Co. empire, takes center stage here. He’s looking off into the distance as one of our soup laden rockets takes delicious goods to neighboring planets!
Why are we working on box art? Ummm… never mind that! We’ve got free stuff to give away!
Starting this week, you can win FREE PixelJunk swag by following us on Twitter @PixelJunkNews or @PixelJunkJP (If you speak da Japanese). Every Friday we’ll tweet something yummy for you to RT to all your friends and enemies. We’ll give five lucky RTers something from the PixelJunk grab bag, like codes for PixelJunk games, t-shirts, and other goodies. This week you can get your hands on a Steam key for Nom Nom Galaxy!
Astroworkers! This week the biggest typhoon in ages was supposed to hit Japan, but after some rain last night the only thing assaulting us is HEAT!
As we talked about in last week’s post, the team’s hard at work on expanding Nom Nom Galaxy for our next big update.
Let’s check in on our programmer, Sawa!
Looks like he’s having some problems… Perhaps our artist, Yamatron, is faring better!
“Tomaty Soup is cool, but I could really use a beer about now…”
Tikiman: “It’s not even noon!”
Let’s peek in on a team meeting!
“Egon’s a cold planet, so wouldn’t the mammoth be extinct?”
(What the hell are y’all talking about? What about the forum feedback!?)
Ah, that! Yeah, there have been some heated conversations within the team about feedback. There’s a new soup era coming and everyday is filled with us going back and forth over gameplay particulars. We should have some cool stuff for everyone in the next update. Expect us to bring even more delicious flavors to the table!
It’s that time of the week again, Astroworkers! And for this week’s update we’ve got some great news this week about the upcoming development this month!
Since Nom Nom Galaxy launched in March, we’ve been taking feedback, fixing bugs, and slowly adding features, all in the hopes of making the soup empire experience as tasty as possible. The weekly updates have served the team really well in this regard. It’s enabled us to react quickly to issues that spring up. Moreover, thanks to all the feedback from players on Steam, Facebook, and Twitter, we think that Nom Nom Galaxy is more accessible and fun than it was when we launched just a few short months ago.
Now that July is here, we’re ready to throw on all the burners and prepare some more substantial courses! And seeing as how it’s July 4th, this might be the time to start thinking about turning those burners on some nice, juicy mammoth meat…!
This month we’ll be holding any updates on Nom Nom Galaxy for a much larger update at the end of the month. This allows us to work on some larger features that we haven’t been able to focus on with our week-to-week update schedule. We’ll still be posting to the blog, so you can monitor what we’re up to here and in the Steam community forums.
To whet your appetite, here’s a hint at what we’ve got in store!
Yaho, Astroworkers! p0rk1ns here with another weekly update!
Charles & Charlie are the lifeblood of any factory. Without their hard work, you’d be lugging all of your ingredients and soup around- but you’ve got better things to do! Our most dedicated of factory robots have received some great updates this week that will make them even better helpers in our conquest of the galaxy!
For starters, previously Charlie & Charles, consummate workers that they are, would continuously walk in the same direction when you put them down. We’ve updated their circuits so that when you put them down now they will continue along the direction that you are facing (or the direction of your mouse cursor).
No, go THAT WAY!
Their dedication to making soup also caused some weird behavioral bugs that have been squashed, too. When trying to get past our new traffic robot Jimmy, C&C would sometimes get stuck walking past him. We’ve tidied up their “Respect My Authoritah!” code and they’ll now follow Jimmy’s instruction to the letter.
Respect My Authoritah!
Finally, we’ve made improvements to the HUD to help you understand just what your dastardly rivals are up to. When customers receive shipments of rivals soups, you’ll now see their reaction, for example “Yummy!”, and you’ll see the percentage that their market share has increased.
The HUD will now display customers reactions to your rivals soups and how much market percentage each gains.
After picking up Charlie & Charles, they will now start walking in the direction that are facing when you place them.
Fixed a bug that would cause Charlie & Charles to get stuck when trying to deliver something past Jimmy.
Fixed a bug that would cause Charlie & Charles to get stuck when encountering a hole in their path.
We want to remind everyone that you can still submit your data to us if you’d like to see your company in the game as a rival soup company! Check out our announcement on Steam for more details.
We also did an interview with GameRamble about some of our influences for Nom Nom Galaxy!
First, allow me to introduce myself! Mass1ve, Strategic Operations Sub-Manager here.
As SoupCo grows by leaps and bounds thanks to your efforts, we wanted to give you more ways to use your noodles (the non-soup ones, that is) and expand that market share, while at the same time snatching away your rival’s share like a rabid squidfly. To that end, the heights of SoupCo’s technological genius are being brought to you in a number of new changes!
First, some exciting news from our robot division-TWO new robots have been developed to help you bring that SoupCo flavor to the far reaches of space! Say hello to Jack and Jimmy!
The Brothers J
Jack is a real firecracker, and by that I mean he’s an extremely high output demolition module. He’ll help you take out that pesky bedrock that your buzzsaw couldn’t handle, as well as anything else nearby, so exercise caution!
Jimmy is a stand-up guy. In fact, he’ll stand in one place all day, directing foot traffic in your factory! Place Jimmy and flip the switch, and he’ll make sure Charles and Charlie only go where you want them to go. Hard workers, but sometimes they lose focus…
…and where are you going?
Using some leftover soup cans, we gave Freddy an upgrade so he can now be turned on or off with a quick jab. But don’t worry- he’s a tough one, so to him it’s just a light tap!
Did you even lift?
Next, “Yummy!” is now decided by ingredients, and not by soups.
For example, once a soup using Tomaty triggers “Yummy!” (Red Corn for example), you can then send any soup that uses Tomaty (like Tomaty Plus or Tomaty Squeeze) and reap the benefits!
Risking it all for deliciousness!
And now for a BIG one-we’ve added a combo system to soup delivery! Sending soup quickly while customers are still floored by the flavor of the last soup means your market share will increase more and more!
Finally, until now “Yummy!” and Fever Time were separate for you and your rival, but thanks to the SOUPCO Spacetime Division, these are now shared, along with the new combo system! This allows for a new level of strategy as you eye your rival more closely and decide whether to take advantage of their hard work, or break their combo with random cans of Grass Stew (heh heh heh).
Added Jack, the bomb robot.
When Jack is hit (punch, buzzsaw, or enemy attack), he’ll start a countdown and then explode. In addition to breaking ground and damaging enemies (and you and your factory if you’re not careful!), the explosion will also destroy rock that can’t be broken with the buzzsaw.
Added Jimmy, the traffic control robot.
Charles and Charlie will make a U-turn when they run into Jimmy, so he can be used to control their range of motion more precisely.
You can now turn Freddy on or off by punching him
“Yummy!” is not determined by ingredients, and not by soups.
A combo system has been added to soup rocket delivery.
If a soup is delivered within a set time frame after another soup, it will form a combo and the amount that market share increases will continually rise. Currently, the combo window is active while the “Yummy!” display from the previous soup is on screen.
*Only soups with the same ingredient included will result in a combo. For example:
Yummy, Fever Time, and combos are now shared with rivals.
Your benevolent Middle Manager p0rkins, here. This week we have some cosmetic changes that will make pushing your soup cans into the hungry gullets of customers just a little bit easier!
The building menu now displays how many of each type of factory or soup rocket you have and lists the selling price on the galactic market. This will make planning your soup production much simpler. Found a recipe that sells for 50g or 150g? Make a farm and take advantage of it!
Other spiffy changes this week include highlighting objects you can interact with while you are standing next to them. When you’ve got a bunch of items laying around and break time is just around the corner, it’s best not to waste valuable seconds looking for the right ingredient!
Finally, since we love our robots and always treat them tenderly, we changed the “Throw” hint to “Drop” when carrying them.
Soup selling values now listed in the building menu
The number of buildings currently in your base will is now displayed in the building menu
This week brings yet another round of glorious changes to improve company morale and productivity! Last week we hinted upcoming changes to expand the community and multiplayer aspects of Nom Nom Galaxy. We’ve continued on that journey in this patch with a few changes you’ll see when you update.
When you select a planet to play now, you’ll be taken to a screen that show a leaderboard for the planet. From this screen you’ll be able to select the rival company you’ll compete against. This ghost data will then be used to create your opponent. Previously, we used your most recent ghost data from a previous play session to create the MegaSoup Co. Now we’ll be using other Astroworker’s data, so you’ll have to step your game up!
Because of the changes in the save system, any of your previous saved data will be lost. This means that if you had a game in progress before, it will disappear. We’re sorry to bulldoze your factories, but it’s all in the name of PROGRESS!
For now, we’re only using ghost data we’re collecting in the office. In the future, we’ll allow players to upload their ghosts to share with players around the galaxy.
One of the features often requested is the ability to continue working on your base after you’ve reached 100& Market Share. Now when you conquer your rival, you’ll be taken back to the main menu where you can select “Continue Work” to keep working on your base. You’ll be given the option to select a new rival company and start the game over with your market share reset.
You can now spent money to reload your Missile and Shot towers! This will eliminate all of the dead towers littering bases.
In order to accommodate the new ghost data system, saved data from previous versions will not longer work.
Added Rival Company selection screen when you start work on a new planet. Select “Start “Work” after the planet selection screen to chose a rival.
Use LB and RB to switch rival sorting options on the Xbox 360 controller. Click the column to sort with a keyboard and mouse.
Players can now continue using their base after achieving 100% Market Share by selecting “Continue Work” from the menu.
Rival Company names now appear in the in game HUD
Added limit of 15 missiles to Missile Tower.
Missiles no longer go through walls.
Fixed some strange behavior for missiles.
Added a reload option to Missile and Shot Towers. Access the Maintenance Menu and press “Left on the d-pad” for controllers, or Q+A for mouse and keyboard users.
Fixed issues where rival’s graphs were not being saved correctly.
This week’s updates are largely on the back-end of things in preparation for future updates. We’ve fixed some of the controller issues with the buzzsaw, which should make it easier to control for starters. Controlling the saw when it’s closer to you requires a lot less finesse, so you won’t have problems destroying blocks directly next to you.
The other update is in preparation for allowing more competitive play between Nom Nom Galaxy players. Currently when you start a map, you’re constantly playing against ghost data of your previous play session. This was a work-around for a lack of reliable competitive AI. In a future update, we’ll be introducing a feature to allow you to see leaderboards of for each map and download the top ghost data from our best Soup Co. employees to compete against. There’s nothing like a little inter-office competition for motivation!
Fixed a bug which caused the buzzsaw to not appear when activated after immediately taking damage.
Adjusted control of buzzsaw. It should be easier to control at shorter distances.
Astroworkers can now collect matter and money while riding vehicles
Astroworkers will now take proper damage while riding vehicles
Ghost data system has been updated. Previously, when selecting “Continue” on a map a new ghost data file would be created. We’ve modified it to append your current ghost data. This is in preparation for a later update, which will allow for some asyncronus competitive elements.