Nom Nom Galaxy (Ver. 0.99) – Chunky update that eats like a meal!

Nom Nom Galaxy (Ver. 0.99) - Chunky update that eats like a meal!

Welcome back, Astroworkers!

It’s been quite a while since we last spoke! After the Christmas update we took some time away from the blog and our regular updates to put our heads down and work on a host of key features. We’ve had a lot cooking up and now we’re ready to unveil the merger between feedback from our dedicated early access supporters and the ingredients we’ve had on the shelf at Q.

And because we really want everyone to get a taste of this new flavor of Nom Nom, we’re reducing the price for the remainder of Early Access to $9.99 (Note: Price change will be reflected on Steam later today). If you’ve been waiting for a good sale to check it out, it’s the perfect time.

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There have been sweeping changes and updates throughout the whole Galaxy. Because the scope of this update is pretty huge, we’ll just give an overview today and then give more details about the changes over the next couple of weeks. When you launch Nom Nom you’re going to see new robots, enemies, planets, building parts, optimization, new modes, new moves, and… gum!?!

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The foremost issue on our plate was getting Nom Nom Galaxy optimized for better play on a wider variety of machines. It’s something that we hoped to be able to address earlier in the game’s development, so we’re really happy to put this new update out. Essentially, we’ve migrated Nom Nom Galaxy from our old PixelJunk Engine to an updated version that Double Eleven created when they were porting the other PixelJunk games to Steam. The original engine was beginning to show it’s age – it’s the engine we used to create all of our classic PlayStation 3 games. And while the ol’ girl served us well, Nom Nom was sometimes too much for her to handle. The game looks pretty simple on the surface, but there’s lots of stuff going on in the background, like how the planets are held together, fluid and gas dynamics, and calculating the “living parameters” of the plants and animals.

The update to the new engine, along with lots of code optimization on the team’s part, means that soup production for our Astroworkers should be a much better experience. There’s support for a wider variety of graphics cards, controllers, and monitor setups.

We don’t expect everything to be perfect straight off the bat, so make sure you jump on the forums and let us know how Nom Nom is running on your rig.

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Okay, I know you’re eager to jump back into the soupy fray, but there’s something that we’ve got to do before we start. Because of the magnitude of the changes, old Nom
Nom save data is no longer compatible with the current version and you’ll need to start new games. When you start you’ll be greeted with a new screen for managing your game data. Name your company and you’re be ready to work.

One of our largest tasks was bringing together Yamamura’s quirky art and our soup theme into an entertaining story and campaign mode. We’ve hinting at the larger theme of galactic domination by means of soup, but now you’ll be able to dig into the background of the Galaxy. When you get to the new main menu, you’ll see the new campaign mode, Corporate Conquest, where you can start your hostile takeover of the galaxy.

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Corporate Conquest starts you at the training facility and you’ll need to finish the two tutorials in order before you start exploring. After completing them you can go to any planet in the first sector of the galaxy. Each planet has two different play styles, a market battle vs. rival soup corporations and S.O.O.P, a sandbox mode for all those Astroworkers who want to make bases that are visible from space! You’ll need to complete the market share battle to unlock the S.O.O.P mode for each planet.

To move to other sectors of the galaxy Robo-shacho requires that you discover recipes available on those planets. When you’ve satisfied him, the gate will unlock and you can move on to new planets.

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The new Corporate Conquest mode has changed the way research works in Nom Nom Galaxy, also. Conquering rivals in market share battles earns you research unlocks. Those unlocks will carry over to future planets. We’ve done away with unlock keys on the planet, but you’ll still need to earn enough gold by selling soup to buy research.

Well, I can imagine that by now the soup in your noggin is swimming with all of this new info that we’re dumping on you. This is just the beginning, but it should get you prepared to take on the mantle of Astroworker once more. We’ll be back later this week with more information on the new and improved Nom Nom Galaxy!

As always, please let us know what you think in the comments here, in our Steam Community forumFacebook, or Twitter! See you next time!

ASTRONOTE Vol. 27!

ASTRONOTE Vol. 27!

‘Sup Astroworkers!

The summer is beating down on Japan like Dr. Wily just unleashed a wave of Heat Man robots to terrorize the city! We don’t have Mega Man to save us, but we do have our own robot specialist: Yamatron!

Yamatron, like his nickname implies, is a machine when it comes to producing artwork. We came across this new ASTRONOTE cover today, though no one knows when he actually put this together.

ASTRONOTE Vol.27

 

Between being the lead artist for Nom Nom Galaxy, doing most of our promotional artwork,  and helping out on other projects, I’m not sure how he finds the time to do this stuff! *I’m being told that he he does it in his free time for kicks.*

We’re planning on releasing an update this week, plus we have some exciting things to talk about in August. Stay tuned!

 

 

ASTRONOTE VOL.13

ASTRONOTE VOL.13

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Vol.13 Sneek Peek: Secret of Big Company

“… confirmed rumors that employees are working to construct a potentially environmentally damaging facility. Native species have dwindled in number following investment from companies controlled by the ruthless RoboExec. Claims that the silence echoing from environmental group leaders has been paid for with soup are being denied. Further investigation blocked …”

ASTRONOTE VOL.12

ASTRONOTE VOL.12

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VOL.12 Sneak Peek: Recruit Drive

“… pull up a can and cheers! Pay is minimal and conditions are brutal, but all the soup you can eat! Make new friends in the off-world facility of your dreams. Soup production is up over 600% and new exploration teams venture out every day! Positions currently hiring include: construction, manufacturing, transport, security …”

ASTRONOTE VOL.9

ASTRONOTE VOL.9

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VOL.9 Sneek Peek: Getaway to z-4

“… this coming Solar Day. Just a short warp across the galaxy, z-4 is the hot new spot to take a trip. We strongly recommend no exiting your vehicles on the tour. Many of the creatures are unusually aggressive. No indigenous colonies are present as any permanent structures would require considerable defenses …”