Last week we dropped a galactic bomb of an update that added a bunch of new content to Nom Nom Galaxy. We’re going to get into some more specifics of that update this week. We’ve also fixed some of the issues that our tireless Early Access Astroworkers helped uncover, and added key binding support!
You’ll notice that your robot minions have undergone a few upgrades in this update and there’s even a new face in the bunch. Freddy, Travis, and Ben have all been tweaked to improve your soup production.
Freddy & Travis
Freddy and Travis are your vertical movement robots in the soup production line, moving ingredients and soups up or down through the base. In previous versions, Freddy handled sending everything up, while Travis would move things down. We’ve now given both robots the functionality to pass ingredients or soup up and down, but separated which items they will handle. Freddy is now exclusively an ingredient robot and Travis will take care of the soup.
In earlier versions you’d often have Freddy or Travis throwing ingredients passed to them to your soup rocket yards, or towards factories that didn’t take those ingredients. With this change, you’ll have a greater degree of control over how soup production flows through the base.
Freddy and Travis got little tweaks, but Ben has had a full system overhaul! Ben 2.0 has gone back to doing what dogs do best – burying stuff! Place Ben around any ingredients and he’ll replant them. Ben’s original purpose was to find ingredients and bring them back to his doghouse. While we appreciate the pooch’s intentions, the system was a little cumbersome and wasn’t working quite as we had hoped.
Planting speed and Ben’s patrolling pathing are still being tweaked, so let us know how the Astroworker’s Best Friends is working in your bases.
The newest addition to our robo-family is Clarence, a harvesting robo. In many ways, Clarence, paired with the new changes to Ben, is the the final piece in the soup automation puzzle. Place Clarence in your farms and he will harvest any plants that have grown to full height. Without having to come back and tend to your farms, this frees up your Astroworker to explore more of the planets.
Updates & Fixes
- Fixed bug causing game to crash accessing the Gum menu
- Video setting should be saving correctly to profiles and there is a confirmation dialogue for changes.
- S.O.O.P and Corporate Conquest bases can now be reset
- Fixed bug preventing some players from progressing in Tutorial 2
- For some strange reason, AltQ was mapped to quit the game. This has been removed.
As always, please let us know what you think in the comments here, in our Steam Community forum, Facebook, or Twitter! See you next time!