Soup’s Done, Come & Get it! Nom Nom Galaxy out of Early Access!

Soup's Done, Come & Get it! Nom Nom Galaxy out of Early Access!

Well Astroworkers, the time has finally come for you to venture into the expanse of the Galaxy and feed the hungry masses! Nom Nom Galaxy ver. 1.00 is now open for business!

It’s been a long journey since we first released on Early Access almost a year and a half ago – even longer if you count our time as PixelJunk Inc when this blog first started. We’ve learned a lot along the way! Two PAX Prime attendances in the Indie MEGABOOTH, awards at Brazil’s Independent Games Festival and GDC China’s Independent Game Festival, appearances at SXSW 2015, Gamescom 2014, PSX 2014, BitSummit 2013 & 2014, Indiecade 2014 and EGX 2014… whew! We’ve been hoping all over letting people sample the soup! Add to that the huge contributions that all of our Early Access players have added and we fell like we’ve got a soup that’s been seasoned by the best Astroworkers on the planet.

The full release of Nom Nom Galaxy adds:

  • Complete campaign with 27 different worlds to explore
  • Improved online 4P co-op
  • Galactic Challenge Mode with rotating challenges that earn you Galactic Gum to use in Conquest and S.O.O.P Sim modes
  • Steam Leaderboards
  • Steam Trading Cards
  • Steam Backgrounds
  • Steam Emoticons
  • Steam Achievements

Of course, the work for an Astroworker is never done, so we’ll be continuing to improve Nom Nom Galaxy over the next few months. There are a lot of things still be requested in the forums that we’d like to address. I don’t want to get into details now, but we’re hoping to add a few modes to keep the soup flavors just as interesting as the first taste.

To celebrate the launch, we’ve got a week-long 20% discount on Nom Nom! Head over to Steam and check it out!


Online bug fixes, improvements

  • When invited to a NNG throught the Steam interface, you will now automatically join the session
  • Fixed the player kick function
  • The number of enemies will now increase based on the number of players in the game
  • In order to reduce lag during multiplayer sessions, the game will now automatically reduce frame rates to 30fps until all players are in sync

Other bug fixes, improvements

  • Mouse functionality in menus (prompts at bottom right, etc.) improved
  • Improved Japanese translation and added missing text
  • Players will no longer fall off of ladders at the start of a new day
  • The pause menu will now accurately display for the player that paused the game (if 2P paused the game, for example)
  • If you start a new company with a company name that already exists, an overwrite confirmation dialog will appear
  • Fixed a bug that occurred when switching from windowed to full screen mode
  • Another stage of growth has been added to grass, making it easier to understand when it is fully grown
  • Fixed a bug where defeated Resistance enemies were not added to totals
  • News flashes will now include the amount of market share that can be gained or lost because of trending ingredients
  • When using mouse and keyboard controls and opening the maintenance menu, players will no longer move when pressing “A” or “D”
  • Players with multiple save data files will no longer be able to select planets that haven’t been opened on that save file
  • Players with multiple save data files will now have their keybindings saved across all profiles
  • Increased the number of keys that can be rebound in the options menu
  • Fixed a bug preventing players from using left click to throw after changing the keybinding
  • Fixed an issue where having the left mouse button held down when a dialog appeared caused a choice to be selected when the button was released
  • Fixed a bug causing the game to crash if Jack was attacked by Pinapurana
  • Fixed a bug preventing players from zooming out for screenshots with keyboard controls

Aggressive Networking! Nom Nom Galaxy Update (Ver. 00.99c)

Long time no soup, Astroworkers! Massive here to bring you the details on our latest update. We’ve made a number of big changes, fixed a lot of bugs, and added some features that you in the community have asked for. We’re almost ready to go full steam, as it were, and just have a few more things to experiment with. This update is another big one, so get ready!

Four on the Floor
In this update we’re finally bringing something that you’ve wanted for a very long time: 4P ONLINE CO-OP!


Now you can attempt to corner the space soup market as a member of a capitalistic quartet, delegating task to those best suited for the job like a BOSS! Explore further, build bigger, fight harder, MAKE THAT MONEY! You can combine 4 individual players or 2 local co-op and 2 other individual players. You can even use the newly added friend invite system to build your team!


This feature is still being improved, so the friends you invite will need to have Nom Nom Galaxy running or they won’t automatically join the session. However, this will be streamlined in the future.

Consumer Reports
We’ve also been listening to your feedback and requests in response to the game in general and the  00.99a update in particular, and a number of those are also reflected in this update. The first of these is: you can now choose which gum to chew!


Sugar High
Galactic Gum comes in a variety of flavors that do strange, science-type things to Astroworkers, but until know you were completely at the whims of fate as to what you could use and when. This has been changed so you can now choose the best stick of gum to chew when a potentially life threatening or financially explosive situation is impending! Need more defense funding? Gold Rush! Pesky rock wall in the way? Boulder Bash! The power is yours!

A Shocking Display


We moved the DANGER banner! Although the purpose of this display is to warn Astroworkers of impending danger, it was often responsible for its fair share of headaches itself, by obstructing your view of the action. The position has been lowered to avoid this, and the transparency of the banner itself increased. Now YOU are the danger.

Under Construction
Corridor parts can now be overwritten with parts of a different shape, costing only the matter difference between the two. This should help with speedy renovations of the factory to better accommodate Astroworker needs.

Garden Variety
Previously, plant growth conditions did not carry over into S.O.O.P. mode when starting with a Conquest mode factory, but this has been remedied. Now Astroworkers can continue cultivating their little stretch of land uninterrupted! Also, to make automated gardening more effective, Clarence’s harvesting time has been increased to prevent gardens from being destroyed.

There are also a number of smaller usability improvements and bug fixes, which are as follows:

  • Planet GSA-002 (Tutorial 2) removed
  • Both control schemes (Controller and Keyboard/Mouse) can now be used in menus, regardless of settings
  • Added windowed fullscreen as a display option
  • Increased sprinting oxygen cost
  • Fixed bug where 1P controller vibrated in place of 2P controller
  • Fixed bug where girders damaged enemies
  • Expanded construction trigger radius in tutorial
  • Fixed bug where player died if riding Hopper EX in water when battery died
  • Fixed bug where player got stuck in wall if damaged while riding Hopper EX
  • Fixed bug where sprinting while carrying soup used more oxygen
  • Fixed bug where memory became insufficient as planets were beaten
  • Fixed bug that caused Poisonpuffs to die in oxygen

As always, please let us know what you think in the comments here, in our Steam Community forumFacebook, or Twitter! See you next time!


Indie MegaSOUP!

Indie MegaSOUP!

What’s up, Astroworkers!

With only one week left we’re in the thick of getting Nom Nom Galaxy for PAX next week! I’m proud to say that Nom Nom Galaxy was selected to be part of the Indie MEGABOOTH once again this year. And as you’d expect from Q-Games, we’re bring some new flavors to the show! More details are coming in next week’s update, but as a hint I’ll just say that the Soup Co.’s empire is expanding into new regions, bringing new tastes and new dangers!


Last year we gave out fans, buttons, and Japanese Kit Kats to folks that stopped by to play Nom Nom. This year we’re upping the ante! We’ve got all of the above, plus some pretty sweet Nom Nom Galaxy t-shirts for the lucky folks!

Buku Buttons!

Buku Buttons!

You’ll find Nom Nom Galaxy in the galactic corner of the Indie MEGABOOTH in booth #41 next to 17-Bit’s Galak-Z. Come join us in space!


Nom Nom Galaxy T-Shirt contest!

Nom Nom Galaxy T-Shirt contest!

Welcome back, Astroworkers!

As promised, we’re back this week with another grab bag of PixelJunk to give away! Last week we released wild Nom Nom Galaxy Early Access keys on to the Twitter-verse, but this week we’re going with something a little more tangible.

Tshirts_final_5colorNom Nom Galaxy T-Shirts!

We’re taking Nom Nom Galaxy to PAX Prime next month and we’re celebrating with some new gear. Yamatron made some awesome designs, but there can be only one! We’re asking for a little help picking the final design from our fellow Astroworkers.

Of course, we wouldn’t leave you guys out in the cold without a shirt on your back, so we’ve got three fabulous ways for you to get your own.


Head over to Facebook where you can vote for your favorite everyday. We’ll choose five Astroworkers at random to get one of these rare Nom Nom shirts.

The second way you can put your name into the soup pot is to follow us @PixelJunkNews on Twitter and watch out for tweets telling you to RT the contest URL. We’ll pick five more Astroworkers from those RTs to get the latest in PixelJunk fashion.

Finally, we’ll bring a bunch of t-shirts to PAX Prime next month for some lucky Astroworkers who can demonstrate their soup shipping prowess!

This contest will run until 11:59pm PST on August 3rd!

A Deluge of Dev!

A Deluge of Dev!

Astroworkers! This week the biggest typhoon in ages was supposed to hit Japan, but after some rain last night the only thing assaulting us is HEAT!

As we talked about in last week’s post, the team’s hard at work on expanding Nom Nom Galaxy for our next big update.

Let’s check in on our programmer, Sawa!

  Programmer Sawa-san "Arrgggghhh! Robo-shacho!!!!!!!!!" (Looks like he's having some problems...)

“Arrrghhh! Robo-shacho!!!!!”

Looks like he’s having some problems… Perhaps our artist, Yamatron, is faring better!

“Tomaty Soup is cool, but I could really use a beer about now…”

Tikiman: “It’s not even noon!”

Let’s peek in on a team meeting!

“Egon’s a cold planet, so wouldn’t the mammoth be extinct?”

(What the hell are y’all talking about? What about the forum feedback!?)

Ah, that! Yeah, there have been some heated conversations within the team about feedback. There’s a new soup era coming and everyday is filled with us going back and forth over gameplay particulars. We should have some cool stuff for everyone in the next update. Expect us to bring even more delicious flavors to the table!

Nom Nom Galaxy!!!!

As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next week!

Nom Nom Galaxy 1 Month Anniversary: Let it Grow!

Nom Nom Galaxy 1 Month Anniversary: Let it Grow!

Hello everyone! Beer-chuggin’ artist Yamamura here with this week’s update! Folks looking to build their own farms will find this week’s update particularly helpful!

Ver. 00.02
Substantial changes have been made to the way that oxygen pockets affect plants:

  • Plants in oxygen will now grow at an accelerated rate
  • Any plants in the oxygen pocket will not disappear when the day changes
  • We’ve randomized resets of plants and animals outside of the oxygen pockets
  • Oxygen will now expand past ladders
  • Astroworkers can now plant vines! While holding an appropriate plant, jump towards the ceiling and press the ‘plant’ button


This week marks the one month anniversary of our Early Access launch. It’s been an eye-opening experience, to say the least! Our first order of business has been making sure that everyone can have a go at making their own soupy base. And to that end, we’ve been hard at work improving compatibility, fixing bugs, and optimizing code. We know that we’ve still got a long way to go! We want to hear your feedback, so feel free to jump into the Nom Nom Galaxy Community on Steam and let us know what you think. You can also upload screens of cool bases or fan art and we’ll be sure to share it on Twitter and Facebook!

Most importantly, we’d like to thank all of the fans that believe in PixelJunk and Nom Nom Galaxy. We’ve come so far in the month with your help! We appreciate everyone that takes time to report bugs, offer feedback, and posts videos or screenshots. Thanks to you the soup is getting more delicious each week!



Spring is in the air! Nom Nom Galaxy Update: r55313

Spring is in the air! Nom Nom Galaxy Update: r55313

Hey! Your friendly neighborhood beer-loving designer Yamatron here. Cherry blossoms are in full bloom in Kyoto this time of year. It’s the perfect time to crack open a beer and enjoy the beauty of nature!

It’s also a great time to enjoy Nom Nom Galaxy!

This was a short week for us – Q-Games had a little spring break to enjoy the cherry blossoms – so there are only a few updates and bug fixes.


  • Weapons will now automatically equip when picked up.

Action Icons!

  • We’re testing out a new UI interface with context sensitive icons on the left side of the screen for both keyboard + mouse and controller players. Please let us know what you think. At the moment, vehicle actions haven’t been implemented.


Bug Fixes

  • Fixed a bug causing weapon batteries, like the sword, to incorrectly reset after a player dropped and then re-equipped them.
  • Fixed a bug causing building maintenance menus to become stuck on the screen under some conditions, like using them while riding a vehicle.
  • Some buildings were magically receiving power while disconnected from the main base. This has been fixed.
    1. Recipe Maker
    2. Shot Tower
    3. Missile Tower
  • Fixed a bug causing soup rockets to remain hovering in the air upon return if the Soup Launcher lost power.

See you next week!sakurabot

Window to the Galaxy – NNG Early Access Update r55304

Window to the Galaxy - NNG Early Access Update r55304
The update this week should give you some more options with which to view the Galaxy! Playing in a window is now supported!
This should help some folks attempting to make videos or having trouble with their fps.


Update Notes
  • Full-screen and Windowed Mode now available via the Options menu. *Switching between windowed/full-screen mode requires a game restart now. This will be addressed in a later update
  • Fixed bug that caused text and asset clipping when in displaying at 1920×1080 resolution
  • Fixed bug that allowed ladder to be built through the roofs of buildings
  • Fixed Save system bugs
  • Robo-shacho messages will now only display if you start a new tutorial
  • Hints that have already been displayed will not reappear after loading a save game
  • Items you are holding will now be persistent through saves

Finally, the Astroworkers United Union contract with Soup Co. stipulates that all Astroworkers have April 1st off for quiet reflection, pranks, and more reflection on the consequences of their pranks. Meaning, Nom Nom Galaxy will be Astroworker-less on April 1st! If only there was someone who could feed the hungry citizens of the Galaxy!


And then there was two!

And then there was two!

We implemented local co-op testing this week with a gamepad. It’s not too great though..’s awesome! :)

There’s nothing quite like building & exploring alongside friends. This isn’t new to anyone of course. But it’s our first step towards full blown Steam online play for as many players as we can manage. I’d love to see 20+ players one day tending to a base and defending it all together! ><

We also trialed a kind of “survival mode” this week. You start naked with zero resources and have to just use the environment around you to create safety & wealth. After about an hour of 2P we had a respectable mushroom farm & soup pipeline. Although.. the mushrooms can get a bit out of hand at the moment if you don’t harvest them regularly. ^^;