
Hello there, Astroworkers!
First, allow me to introduce myself! Mass1ve, Strategic Operations Sub-Manager here.
As SoupCo grows by leaps and bounds thanks to your efforts, we wanted to give you more ways to use your noodles (the non-soup ones, that is) and expand that market share, while at the same time snatching away your rival’s share like a rabid squidfly. To that end, the heights of SoupCo’s technological genius are being brought to you in a number of new changes!
First, some exciting news from our robot division-TWO new robots have been developed to help you bring that SoupCo flavor to the far reaches of space! Say hello to Jack and Jimmy!
Jack is a real firecracker, and by that I mean he’s an extremely high output demolition module. He’ll help you take out that pesky bedrock that your buzzsaw couldn’t handle, as well as anything else nearby, so exercise caution!
Jimmy is a stand-up guy. In fact, he’ll stand in one place all day, directing foot traffic in your factory! Place Jimmy and flip the switch, and he’ll make sure Charles and Charlie only go where you want them to go. Hard workers, but sometimes they lose focus…
Using some leftover soup cans, we gave Freddy an upgrade so he can now be turned on or off with a quick jab. But don’t worry- he’s a tough one, so to him it’s just a light tap!
Next, “Yummy!” is now decided by ingredients, and not by soups.
For example, once a soup using Tomaty triggers “Yummy!” (Red Corn for example), you can then send any soup that uses Tomaty (like Tomaty Plus or Tomaty Squeeze) and reap the benefits!
And now for a BIG one-we’ve added a combo system to soup delivery! Sending soup quickly while customers are still floored by the flavor of the last soup means your market share will increase more and more!
Finally, until now “Yummy!” and Fever Time were separate for you and your rival, but thanks to the SOUPCO Spacetime Division, these are now shared, along with the new combo system! This allows for a new level of strategy as you eye your rival more closely and decide whether to take advantage of their hard work, or break their combo with random cans of Grass Stew (heh heh heh).
Update Notes
- Added Jack, the bomb robot.
When Jack is hit (punch, buzzsaw, or enemy attack), he’ll start a countdown and then explode. In addition to breaking ground and damaging enemies (and you and your factory if you’re not careful!), the explosion will also destroy rock that can’t be broken with the buzzsaw. - Added Jimmy, the traffic control robot.
Charles and Charlie will make a U-turn when they run into Jimmy, so he can be used to control their range of motion more precisely. - You can now turn Freddy on or off by punching him
- “Yummy!” is not determined by ingredients, and not by soups.
- A combo system has been added to soup rocket delivery.
If a soup is delivered within a set time frame after another soup, it will form a combo and the amount that market share increases will continually rise. Currently, the combo window is active while the “Yummy!” display from the previous soup is on screen.
*Only soups with the same ingredient included will result in a combo. For example:
Tomaty/Grass→Tomaty/Grass=OK
Tomaty/Grass→Tomaty/Corn=also OK
Tomaty/Grass→Oxygrass/Corn=no combo. - Yummy, Fever Time, and combos are now shared with rivals.
As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next week!