
Hello fellow Soup Entrepreneurs!
Last week we were occupied with the Tokyo Game Show and didn’t have a blog update, but we’re back in force this week with some welcome changes! We’ve been listening to the feedback on social media/Steam and this week’s update addresses some of the issues our fellow Astroworkers have been concerned with. This isn’t the last update, by any means, so continue to let us know how you feel about the changes as we develop Nom Nom.
Jump Jet
Gracefully navigating hostile environments is paramount for any successful Astroworker. For just three research keys, this new upgrade gives you the ability to double-jump!
Muscleman
One of the most popular requests has been the ability to carry more than one item. This upgrade has been long debated by the team on how it should actually be implemented. In the distant past we had a backpack type inventory, but it was cumbersome and therefore removed. We want to bring some of the functionality, however, so we’re starting by giving the Astroworker an upgrade to carry two items.
We’re still not sold on how this feature is currently working, so we want to hear players feedback on this one. Basically, this is a temporary solution that could be permanent (or expanded) based on your feedback. So let us know what you think!
Auto-climb
Improving getting around the planet has been a concern for us. Too often it’s easier to just mow down everything in your way instead of actually walking around the terrain. We’ve added an auto-climb for one-step blocks now that we think will make it a little less frustrating.
The speed of regular climbing has also been adjusted. We’ve slowed it down so that you can hang on to edges a little easier. Please let us know if the speed is too slow.
Aim Lock
It’s now possible to lock the position of the Buzzsaw and Shotgun by pressing L2 while using them. This makes it easier to jump and use both items.
First Rocket
You’ll now be treated to a nice little animation when your first rocket goes out to customers!
Shotgun Floppy
The shotgun will now destroy blocks containing floppy disks.
Secondary Damage
Combat has become a lot more fun with this update. When you hit something with your buzzsaw now, other attacks, like bullets, missiles, and attacks from other Astroworkers, will add to the damage. This sets up some interesting combo opportunities. It’s just the first of many improvements we have for combat.
Ver. 0.17 Hotfix
A combat bug that caused Astroworkers to take damage in the same fashion as enemies snuck its way into 0.16. This has been fixed in 0.17!
As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next time!
I keep misreading the lower case c’s in the headings as o’s. Musoleman sounds fun though.