
Salutations Astroworkers!
Our update this week that addresses some outstanding issues, including the tutorial, vehicles and combat – all things we talked to you guys about during PAX. We’ve also added a new robot that addresses one of the most requested additions to the factories: throwing ingredients down! Before we get into the update, Nom Nom Galaxy continued its tour of gaming events this last weekend by making its debut at IndieCade!
The latest build was available for would be soup entrepreneurs to try out. This build for the PS4 includes our new tutorial, which was debuted for the first time at the show. We’ve also been busy getting ready for yet another show, GDC China. Nom Nom Galaxy was nominated for Best Game in the Independent Games Festival there, wish us luck!
Okay, on to the meat and potatoes (soup)!
Down We Go!
This week we’d like to introduce a new robot to the team, Travis! Travis will add a new dimension to your factories by allowing you to finally send ingredients down.
Make Your Mark
While we love Soup Co., there’s nothing quite like owning your own company. From now on soup meisters can name their own company when starting their factory. The name will appear in the top right corner next to your rivals. We’re looking for ways to display this more prominently. How would you like to brand your company in Nom Nom Galaxy?
Learning the Ropes
There’s a brand new tutorial stage available at the stage select menu. This replaces the original tutorial we launched with at the beginning of Early Access. We think this new tutorial does a much better job of explaining just how to get your factory up and running. It’s still a little bit raw (keyboard and mouse prompts aren’t in just yet) so we’re looking for any feedback on how we can improve it.
That New Car Smell
There have been numerous adjustments to balance with the vehicles, including costs, and power duration. It will now be more apparent when a vehicle is running out of power. The Hoverboard was a little bit overpowered and has had it’s jumping toned down. And the Pogo, which wasn’t very useful before, has received a major update! Pressing the RB will now extend a drill that can remove blocks or attack enemies and animals! Finally, we’ve added a slightly localized Chinese version in the current update to assist (me) with showing NNG in the IGF Pavillion at GDC China this weekend. It’s still a work in progress.
As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next time!
A sandbox/singleplayer mode would be nice. Just so you can practice a bit
Hey, i’m loving this game and i want to help sharing bugs and suggestions, where can i do this?