Teachable Moments

Teachable Moments

What’s up Astroworkers!

Taking Nom Nom Galaxy to shows like PAX, Gamescom and EuroGamer Expo is an incredible way for us to learn just “how” people are playing the game. Even with us in Early Access, there’s no substitute for actually watching people starting their first soup empire from scratch.One of the things we learned, after copious amounts of water and what seemed like thousands of throat lozenges, is that the tutorial was painfully lacking in… just about everything! We did a lot – A LOT – of talking during those shows.

In a traditional sandbox game the player is usually free to explore the world and discover the scope of things they can do at their own pace. Nom Nom isn’t a pure sandbox though, and the player needs to understand how everything works very quickly in order to ship soup, make money, and defend themselves from attack.

But it’s difficult to throw that at the player at the same time. One of the things I learned when teaching people to play was to hold off on teaching them about the buzzsaw. Once the power to destroy is in players hands, all kinds of block-collapsing hell broke loose! It was like watching Nom Nom Tetris.

Thankfully, with the help of our partners at Double Eleven, we’re in the process of completely revamping the tutorial. The player will now crash land on the planet and gradually make their way to the first base, learning about the Astroworker abilities as they go. After arriving at the base, you’ll do some quick maintenance, ship your first can of soup, and start defending yourself form those pesky rival soup companies.

We’re still working on it, but we’re with the progress we’ve made thus far. Look for the new tutorial in the next update!



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